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#126 Re: Main Forum » Help tracking lag spikes » 2018-07-20 12:37:29

jasonrohrer wrote:

Every five seconds, a player "looks at" the stuff right around them, to keep it loaded in RAM for live timer tracking.  This keeps the milkweed around them cycling (for example), even though nothing is being reloaded from the map.

So decaying items in containers is handled somewhere else?

jasonrohrer wrote:

A funny side-effect of this:

If you light a fire and walk far away for 20 minutes, and no one else is around, when you come back, there will be hot coals there, and not ashes.

In other words:  A tree falling in the woods does not make any sound unless there is someone there to hear it.

Blind Vestal Virgins tending the fire: "don't look or He will get enraged!".  I feel like new religion will be born in OHOL in 3, 2, 1...

#127 Re: Main Forum » Favorite Job? » 2018-07-20 11:56:07

YAHG wrote:

I steal poo.

Just tell that to somebody IRL.

#128 Re: Main Forum » Favorite Job? » 2018-07-20 11:30:44

Clubbing seals.  They are dangerous, right?

#129 Re: Main Forum » How to make compost » 2018-07-20 11:26:45

Stripes251 wrote:

Thank you!

And now I feel bad because I unknowingly hindered the efforts of compost makers and shepherds sad

Sorry about that guys. I will make pies in a more responsible manner...

It's ok, as long as you learn.  At least you were making pies,, which reduces greatly load on shepherd (those damn berry farms, sigh, I wish they weren't so grief proof).  Pure mutton pies are the best ones - just add water to what's left after making compost.

#130 Re: Main Forum » deaf mode » 2018-07-20 11:09:59

Sometimes it's the only source of information, e.g. snake/boar behind tree.  And consequences of not paying attention to it are pretty deadly.

#131 Re: Main Forum » How to make compost » 2018-07-20 04:13:50

Stripes251 wrote:

guys I don't know anything about being a shepard or making compost is there a guide of some kind

https://onehouronelife.com/forums/viewtopic.php?id=2633

#132 Re: Main Forum » How to make compost » 2018-07-19 23:28:47

When did it change?  I didn't get the memo...

#133 Re: Main Forum » No more URLs in subject lines » 2018-07-19 23:19:46

If you don't take the whole prescripted dose, you still can.  So please listen to your doctor.

#134 Re: Main Forum » Help tracking lag spikes » 2018-07-19 22:02:33

jasonrohrer wrote:

Found that lookAtMapRegion, which is run for every player every 5 seconds (to update decay timers that are visible to them) was using 95% of cpu.
[...]
You would think the database lookups would be the problem here, but actually, profiling shows that it's checking for object decays along the map that's the problem.

That's the final proofs we needed to come to conclusion that introducing decay was really bad idea.  Could you reverse it?  That would make your life simpler and all players pre-apocalypse level happy wink

On a serious note, while you're at it: did you manage to make MOVE <1ms?  Any more problems lurking past 200 players/server?

#135 Re: Main Forum » deaf mode » 2018-07-19 21:42:31

Jk Howling wrote:

They have a "subtitles" option that gives a visual cue for those who can't/don't want to have their audio on. Its simply a small pop-up in the bottom right corner that'll list audio cues as they happen, and a small arrow pointing the general direction it's coming from.

+1

I've been killed by background music today.  "Who let the boars out? Who, who, who..."

#136 Re: Main Forum » Help tracking lag spikes » 2018-07-19 21:21:10

server2, smaller and bigger lag the whole game, peaks at 23:04, 23:08 CET

#139 Re: Main Forum » How to make compost » 2018-07-19 18:31:29

YAHG wrote:

The joke was that it was hopefully more than one assload (one dung) or you were a shitty Shepard.

I thought the goal of this job was to be as shitty as possible.

#140 Re: Main Forum » No more URLs in subject lines » 2018-07-19 18:19:15

Angel Carrillo wrote:

They aren't lying, going into a shark does cause rapid weight loss BECAUSE THEY FRICKIN EAT YOU!

Only a bit.

Breaking news: Medicaid is considering this as a default treatment for obese patients.  It has been proven to be more cost effective than bariatric surgery.

#141 Re: Main Forum » No more URLs in subject lines » 2018-07-19 17:42:11

No more shark tank weight loss?  Sad.  They weren't even lying.

10 out of 10 doctors wrote:

An independent test has confirmed a groundbreaking 2018 study that entering shark tank causes rapid weight loss.

#142 Re: Main Forum » How to make compost » 2018-07-19 17:21:54

Turnipseed wrote:

Some people are under the impression that adult sheep also poop... i swear...

They do if you feed them unshorn.  It's just in every possible way inferior to feeding lamb.

#143 Re: Main Forum » deaf mode » 2018-07-19 17:00:13

YAHG wrote:

That and maybe more audio clues for blind people.

<3

#144 Re: Main Forum » What's the most advanced society you've lived in? » 2018-07-19 15:01:28

marsrider wrote:

Wow, that must ave been a fascinating world before the Apocalypse! I hope we'll get there again. Decay is a good thing though, if things lasts forever it's easy to get to the point where the game is too easy and boring.

The decay you like some much is the main reason there aren't and won't be towns like pre apocalypse.

Things that decay are necessary to lower your food requirements (clothes) and to increase productivity (backpacks, carts and baskets).  With low pop count allowed now per server any town is pretty much guaranteed to die off overnight [ https://onehouronelife.com/forums/viewtopic.php?id=2881 ].  Then next day, even if some Eve spawns in it, everything important to revive it decayed.  So towns now can only be in "doing good" state or "FUBAR" state.  There is no middle ground where you can turn the tide.

When you try to e.g. make some carts, they get insta-stolen by griefer, together with few important town tools.  Because there is only one or two carts in town, you can't even spot who the griefer is.

Most of the lives in town right now for me is like: take half a lifetime to make/get backpack, take half a lifetime to get set of clothes, take half a lifetime to steal all shears then feed enough sheep to make enough compost to plant enough milkweed to make one or two carts.  That's like 1.5 lives to make a cart or two.

#145 Re: Main Forum » Any way to track who let the bear out? » 2018-07-19 13:09:21

zennyrpg wrote:

The forums are crazy.

1) Mothers who keep all their children should be stabbed
2) Mothers who abandon their children should get bears

Make up your minds!  Which is it?

Mothers who keep all their children or not should get beared then stabbed.
FTFY

#146 Re: Bug Discussion » Curses needs some form of autocomplete » 2018-07-19 13:02:53

https://onehouronelife.com/forums/viewt … 519#p24519

adrian010886 wrote:

cursing is dumb. Half the time you can't even spell their complete name

#147 Bug Discussion » Curses needs some form of autocomplete » 2018-07-19 13:01:13

sc0rp
Replies: 1

How long you need to stare at somebody to get the spelling of AALIYAHROSE LEHOUILLIER II, GETHSEMANE GOICOECHEA IV or OGHENERUONA ALBUQUERQUE III right?

Those all are allowed names, sometimes used in the games, like OGHENERUONA/OGHENERUNO here:
http://lineage.onehouronelife.com/serve … _id=610130

I've already run into person that deserved curse, but had complicated first and last name - they do not necessarily cooperate by standing still.  Warning village about them is an issue too.

#148 Re: Main Forum » Civ Decay Time vs Server Cap » 2018-07-19 12:00:12

Yeah, everything on server1 may be gone on restart.

#150 Re: Main Forum » Any way to track who let the bear out? » 2018-07-19 06:34:42

adrian010886 wrote:

cursing is dumb. Half the time you can't even spell their complete name

IMO there should be autocomplete.  How long you need to stare at somebody to get the spelling of AALIYAHROSE LEHOUILLIER II, GETHSEMANE GOICOECHEA IV or OGHENERUONA ALBUQUERQUE III right?

I kid you not, that are allowed names.  Bonus points if you can curse them while they're chasing you with the knife.

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