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#151 Re: Main Forum » unravelling tangled family ties » 2019-03-27 00:06:58

That's super sweet.

And not just because it involves chocolate milk....  smile

#152 Re: Main Forum » Take the joy out of griefer victory laps. » 2019-03-26 23:51:49

WalrusesConquer wrote:

How about whenever a griefer brags...we post here! Thier topic will die, and we can all bathe in the salt! But - don't mention thier name, mention the family killed. That way they get even less attention


That's a great idea Walrus.  We'll just resurrect this post, to emphasize to them exactly how totally basic and common bragging griefers are.  The community has dealt with bragging griefers before and we will again.

I do read the posts - and suggest others do too.  It's good to know what the "other side" is up to.

And FYI, the Choi family recovered super fast.  I was born as a girl in the family less than an hour after poor cousin Arlo passed. By then there were nearly double digits of both women and girls again.  I felt zero guilt taking off for a pioneer run.

#153 Re: Main Forum » Simple trick to make bakery work. » 2019-03-26 17:55:45

Yes.  This happens to me all the time.

I think a lot of times people don't entirely know what tools they need, or how to look for them.  Especially the casual players.  So I view my role as getting things started, and have come to expect that I'll be moving on to anther job as soon as I have the tools laid out.

The only job this doesn't seem to be true for is composting.  I do much better at recruiting composters if I am wearing a crown and ask, "Who wants to be the royal dung slinger?" or something clever and charming like that.

#154 Re: Main Forum » Jason PLZ - next necessity » 2019-03-25 04:40:33

antking:]# wrote:
BlueDiamondAvatar wrote:

Also, I will stop chopping down mango trees at every opportunity the day that Jason makes plates of mango slices stackable.  AKA never.

but you have to admit mangos make for great decretive trees!

If potatoes were pretty, would it make you less ill to see piles of them littering the ground?  Knowing that someone wasted a couple shovels on them?

Now imagine if the potato plants were still there regenerating even after someone wasted a shovel on them.  That it was a low energy way for people to get more food, and so folks are very likely to dig up more potatoes in the next hour and the next and the next....

Mangoes are more evil than potatoes.  Being pretty doesn't change that. They still represent a basket of soil and a *bucket* of water on a food that is worse than berry munching.  NO THANK YOU!


(P.S. I killed three more mango trees today, and it was glorious.)

#155 Re: Main Forum » Jason PLZ - next necessity » 2019-03-25 04:18:40

breezeknight wrote:

the town i've mentioned had a row of mango trees, the first time i've been there, about 10 maybe, so not really "infestation"
the mangos were in that life not really that needed but a good food alternative

the second time i've been there, all but two were chopped down, all wood from them gone, surroundings were bare any trees, one had to wander far to get some & people were starving, so those 10 mango trees would have been helpful

We are talking about Cletown, right?  Cletown had ten mangoes and it was ABSOLUTELY an infestation.  Ten mango trees can produce five mangos every time they are watered.  Fifty + mangoes can be produced in twenty minutes or so.  Times a few dozen cycles with no one bothering to put them on plates.  There were literally hundreds of mangos stacked in baskets in the bakery at one point.  Then someone decided to mass serve them.  So we had fifty or so plates of mango slices littering the bakery and beyond.

Why do you think Cletown's farm looked so deserted? Why would anyone bother to make complex food when there's no space available and they can just slice more mangoes? Why were there no carrots or healthy bushes or wheat growing? Why was the massive water storage system drained to nothing? The mangoes. 

Mangoes are a HUGE water and soil drain.  Ferna's excellent thread on food sustainability shows they are worse than berry munching.  WORSE THAN BERRIES!!!

This is what set me off.  I chopped down five of the ten mango trees in Cletown.  Sounds like I managed to convince some others to follow my example. Like I said originally, firewood access is only a nice by product.

More mangos were masking Cletown's central problems.  Sounds like you were oblivious to how much the town is struggling when they had that pretty grove sitting there.  Continuing to waste water and soil on them in the middle of the ongoing crises for food in that town would have been even worse than whatever conditions you faced the second time through.

breezeknight wrote:

what we need NOW is a solution - a NOW solution & not an "If Jason would do this or that THEN" solution
& the NOW solution means - stackable meat
any other change, i have nothing against, but changes have to be made AFTER meat is out of the way, same as now carrots are out of the way

to pile up meat is rather simple to make for Jason,
doesn't need additional gameplay changes since there are already piles tested in game,
doesn't need new objects (containers/shelves),
doesn't need new gameplay (rotting meat)

Ok, this I agree with. 

Step 1)  To happen ASAP, make all meats stackable.
Step 2)  To happen as content deliverage allows, make some new storage technology and make meats decay

BTW, there's a post on the subreddit for OHOL suggestions that asks Jason to make at least one new thing stackable every week.  He seems to have taken this to heart, so I think your wish for stackable meats is likely to come true shortly.

Sorry Tarr,

#156 Re: Main Forum » The highlight of my OHOL gameplay. » 2019-03-25 03:48:29

Congratulations!  You just decisively won the "yum wars"  for the side of the yummers.
If anyone ever criticizes yumming again, I will just post a link to this picture.


But, pleaseeeee tell me you did this without eating mango slices... right???

#157 Re: Main Forum » Advanced rope making » 2019-03-25 03:44:17

I love this idea!  Good suggestion, and good job thinking about how it would impact game balance.  There are so many crazy ideas posted on the forums without thinking through how they would impact the game.

#158 Re: Main Forum » No update this week? » 2019-03-25 03:27:19

Anandamide wrote:

If we assume a near constant rate of eves, The distance from the center(from my understanding of the eve spiral) will grow logarithmically, in that the relative jump from the center decreases over time.

Thank you for this reminder, and I'd be interested in any further analysis you produce!  smile
Did you see the maps of the spiral that were posted in the forums a few months ago?  Or Chard's video of births over time?

#159 Re: Main Forum » Jason PLZ - next necessity » 2019-03-25 00:43:29

Also, I will stop chopping down mango trees at every opportunity the day that Jason makes plates of mango slices stackable.  AKA never.

#160 Re: Main Forum » Jason PLZ - next necessity » 2019-03-25 00:41:02

breezeknight wrote:

i see in many towns cars, planes, radios, kerosene pumps & their parts standing dry & useless while there is often not even fire, no kindling, the last axe is nearly broken, all carpentry tools are scattered, people chop down mango trees to get wood !!!


Just to be clear, I am chopping down mango trees in order to destroy the mango infestation, not because we need wood.  See my newly updated signature below.  The firewood is just a great by product that makes people slightly less likely to stab me for chopping down their precious clutter producers.

Regarding the meat stacking versus add a technology discussion - I am anti-clutter.  Clearly Jason should do one or both of these things, with all haste.  I don't have a firm opinion between the two. 

I do have a different way to look at the problem:  One of the problems that OHOL has right now, is that not enough of the casual players stick around.  Would making meat stackable make people less disgusted with the cluttered towns?  Would it make people more likely to get into the game and stay?  Would having a "sack" technology using linen make people more likely to learn a technology and explore the joys of crafting presented by the game?

I think both of these would be of benefit.  What if we make meats stackable, add a sack/linen technology, AND make meat outside of a container decay on a relatively short timer (something between 1-5 minutes).

The fact that stacking is not sufficient to preserve meat would be one of the many things that people learn when/if they stick around beyond the first couple hours of play, but we'd still have much cleaner towns at all tech levels.

#161 Re: Main Forum » Everything About Food (Theorycrafting Guide) » 2019-03-24 02:55:55

Ferna wrote:

Mango Slices are marked as an 'Underpowered Food' since they don't meet the standard on water usage compared to Gooseberry Bushes (even regrowth is an ~60% drop in Food per Water). They also take at least 2.5 hours to start producing just 144 f/hr., so there's currently not much incentive to grow them for survival purposes.

Thank you Ferna! for pushing me over the edge into the depths of my hatred for mangos.  I very much enjoyed chopping down five out of the ten mango trees growing in "Cletown" today.

They are worse than berries!  And have no redeeming qualities for feeding sheep!

But worse than that... With ten trees producing five mangos a cycle, they can easily clutter up all available cooking space in even our largest cities. 

What really put me over the edge into my mango-hating obsession, was seeing the Cletown bakery filled to the brim with plates of sliced mango, while no one bothered with carrots and wheat for a while. Sliced mango is a super inconvenient food, that can't be stored in a backpack or a basket, and takes up both plate and preparation space that would be better used for mutton pies (for example).

That may be the only aspect missing from your analysis - a convenience factor, which I see as a combination of storage compactness and the ease of transportation.  It might also be interesting to calculate the minimum dedicated tilespace necessary for preparing each of these foods.  Bananas?  zero tiles required.  Rabbit Pie?  fifteen tiles by my count.

#162 Re: Main Forum » Give me your hour life changing tips » 2019-03-23 18:10:08

+1 on futurebirds' top of the list - Cut the sapling and use the skewer to till, never use stone hoes.  There are exceptions to both cases, but really, those are few and far between.  Just do it this way.  Trust me.

Also skewer related... your town only needs one homemarker.  If someone cuts down your homemarker, it doesn't actually change your homemarker location.  So every single member of the family can cut the same homemarker down, then set it for themselves.  Multiple homemarkers are using up valuable space in big cities, and should be systematically mowed down.

#163 Main Forum » An intense one minute life » 2019-03-23 16:43:36

BlueDiamondAvatar
Replies: 2

My mom was clearly going somewhere.  She was fully clothed, had a backpack brimming with who knows what, and a plucked turkey in her hand.  Otherwise, we were surrounded by wilderness.

She siad, "Oh Shit!" or something like that, as I popped into existence.  She wobbled a few steps forward and a few steps back... I couldn't tell which direction she had been running. 

This made me nervous - was she just hesitating?  Would she pause her mission to raise me?  Yes, I was a girl, but AWBZ told me we had a big family waiting for us somewhere.

Then she plopped the turkey on my head and lifted me up.  YAY!  My mother loved me.  She held me for a while, and then declared,  "You are Novella".  And so I was.  My heart brimmed.  A beautiful and funny name - awesome!

I loved my mother, and told her in the only language I had.  Emotes. Unfortunately the hat hid them.

Once again she started moving - I guess we were going north!  She dodged a little west, avoiding some jungle looming ahead of us, and walked behind a yew tree.

There was a mosquito behind the tree.

Suddenly I was on the ground - and she was cursing again.

"I'm sorry baby, Mommy is sick. I can't feed you anymore."

I thought about running further northwest, but I had no idea how far it would be, and the pips were draining out of me so fast...  Instead, I hugged her legs and tried to comfort her.

As the pips bled out, leaving me starving, I attempted to type out, "I...T....O....K..."  Did I get that last K out?  Was it just gibberish to my mother?

Less than a minute, and I can't forget that little happy/tragic life.

http://lineage.onehouronelife.com/serve … id=3868484

Snow Moon, little Novella loved you.

#164 Re: Main Forum » No update this week? » 2019-03-23 16:25:43

I don't expect an update this week.  Jason has been at a game developer's conference all week, and mentioned that he did not have access to his usual computers for testing code out before unleashing it on us.  That's why horsecarts and other things are still wonky from last week.

It will be interesting to see if anyone can revisit the Many Eves/cletown as the eve spiral gets wider and wider....

#165 Re: Main Forum » The Great Road » 2019-03-22 18:30:48

Oblong wrote:

Yeet. I started the road from the north and wrote the paper saying that there was a town north of the oil rig. It’s complete enough to the point where you can follow fragments of it without getting lost. Hopefully one day it’ll be completely finished.


Good work Oblong!  I followed it from North town all the way down to Many Eves (or Cletown as the sign says), and back again during one life.  I also rescued two abandoned horsecarts in that life.  Great fun!

#166 Re: Main Forum » Most underrated village jobs » 2019-03-22 05:37:42

I like to be a Carter, and the way I think about this role, you end up doing a lot of the jobs in the OP and other's lists.

The general idea is to keep things moving around the town.
1) get kindling to the baker and smith
2) get firewood to the eternal central fire, and get butt logs as far aaawaaaay from it as possible.
3) If compost is not running and/or held up, go get soil from outside of town, and put it where it is needed.
4a) find the lost stuff and put it somewhere that people are more likely to want it.  A random squash sitting alone in the bakery is trash.  A squash sitting in the stew farm with the crocks, etc. is going to become stew.
4b) For each major station, make sure they have the tools they need and none of the tools they don't need.  (Stew farm needs one sharp stone, one round stone, one flint piece, at least three bowls, two plates but never more than two, a hatchet OR an axe (not both), and all the empty crocks.  If someone makes turkey broth, they can find the crocks here.)
5) Clean out the bones of the dead - this is especially important for the nursery and the edge of the berry patch, because babies will abandon a place that looks like there was just a massacre.
6) get the stone blocks to the pen and/or smithy,
7) get the butt logs to the current building site.
8) get the pork outside of town and yell at anyone who brings it back.
9) drop everything and get that broken steel tool to the smithy STAT!  Cause you never know when the last broken tool is about to decay away (that's happened to me toooo many times...)

That's usually about it.  In the meantime of working your way around the town, you are more likely than most to notice the bushes on the pen corners that desperately need soil, the newcommen pump that needs to be run, etc.  But those aren't really "carting" tasks perse...

#167 Re: Main Forum » We Had a Trade Route Last Night! » 2019-03-22 00:07:42

Ok, so there's a reason I didn't just blast Uncle T with, "Are you kiddding? We don't need no skinned rabbit!"

One, I was still a kid, so length of statements was severely limited.
Second, As I said... i LIKE the idea of getting trade routes going.  I want to encourage this kind of thinking and wasn't inclined to immediately shut it down.
Third is context...

Most people haven't played the game that much.  If you haven't played a ton, or just haven't become a forum nerd who reads the labor intensity calculation threads that have popped up from time to time, the relative value of skinned rabbits and steel ingots is not clear.

But here's my take:  There really aren't any number of skinned rabbits worth a single steel ingot. Skinned rabbits build up as excess waste around the edges of eve camps, much less developed towns.  Rabbit furs are far more valuable for clothing.   On the other hand, iron is rare and non-renewable.  It spawns in dangerous places, and is labor intensive just to get it to your camp.  But then you process it through several steps to get to the point of having a steel ingot.  Steel is precious, skinned rabbits are litter.  The baskets were worth more than the rabbits.  Easily.

You took eight steel out of the twenty-four we had  (Honestly, I ran away because I didn't want to watch how many pieces you took...).  If I'd felt like I could bargain with you (again, I was young and vocabulary limited at the time...) I would have asked for your horsecart in exchange for four steel ingots.  There's a ton of complex labor that goes into a horsecart, but there's also a ton in making pieces of steel.

But the other context is not only did we have twenty four (!!!) steel ingots in a town with plenty of duplicate tools, we had twenty to thirty plus pieces of iron waiting around to be processed.  We had so much I couldn't imagine using it up in a lifetime, unless Tarr arrived and started building the oil processing system and a car/plane.  (I tried to make some progress on oil drilling and only succeeded in wasting charcoal and water, as I fumbled around with the Newcommen machine.)

About the villages still existing...To my knowledge, the Love village is dead. The family line died out several hours ago.  I'm not sure what family Uncle T was in -- Was it Omega?

#168 Re: Main Forum » We Had a Trade Route Last Night! » 2019-03-21 14:44:02

Uncle Tensticks wrote:

I started shuttling people back and forth from town to town. The generation below me started building roads. My brother told me that we needed iron and steel and that our neighbors needed meat.

I loaded up cart with four baskets full of rabbit meet and made the quick journey. I knew I could make the trade. I showed up, goods on cart and asked if we could trade for iron and steel. As expected, everyone was a little unsure as to what to do and people were kind of wandering off. I was deferred to speak with the Town Smithy and the baker!

They both said they would be happy to do the deal. I kept it simple. I will give you all of this rabbit, baskets included and i'll take some of this steel/iron. They said okay. I respectfully took about 1/3 of what they had(probably 24 bars in total, I took 8).

They started cooking a ton of pie.

I was one of the kids working in the bakery in Love town, when you arrived with the baskets of skinned rabbits.  I was thoroughly unimpressed with the value of your proposed trade, and said as much, by telling you that we didn't need that much meat.  I gave you a tentative okay just because I'm one of those who likes the idea of trade happening.  So let me give you some customer feedback...

That was a terrible deal for us.  We already had tons of skinned rabbits piling up to the west of the bakery - because our bakery was on the edge of a large savannah, with easy access to rabbits for clothing.

One of the things I learned during your visit was that we had no smith, so I took up smithing.  The guy I thought was a smith was really just a carpenter showing up to use the steel tools littering the smithy.  Turned out the other child baker stopped baking, too. We ended up having a ton of toxic babykilling roleplayers take over the bakery, and no pies were made with that meat during my lifetime.  So I have no idea where you came up with this  narrative that "they cooked a ton of rabbit pie".

I had a fun and useful life, but that terrible trade deal was a sour note.  I even had to cart the random baskets of rabbits out of the smithy into the bakery.  Maybe next time think a little more about the value of the trade to the other town, so it can be fun for everyone?   Just because your brother thinks other people would like your useless leftovers doesn't mean they will.

#169 Re: Main Forum » I tried yumming "seriously" and it made a big difference! » 2019-03-21 01:09:25

I actually did specialty yum cooking just the other day, to give the famliy a boost to survive the late night fertility drop. We had plenty of mutton pies and stew, and a stable water supply, but I knew the family would benefit from some more yum chain foods being stocked in the nursery.  I made three different pies, omelettes, roasted rabbit, goose, and mutton, made popcorn, and harvested two bowls of green beans.  I loaded several baskets around town with two different pies and a roasted meat, so the ladies would always have a variety of foods available.  Got a lot of compliments and thanks, and had an easy time recruiting a young lad to follow in my footsteps.  In spite of a murder spree, we went from two fertile and one girl child to four fertile and four girl children by the time  my character died.   If you played in the Drea family yesterday (Tuesday), it was because August Drea was yum cooking Monday night. 

And I can confirm everything futurebird said in the first post.  I don't generally focus on making yum food, but whenever i get above eight or so, it makes a HUGE difference in the ease of getting work done.  I think those of you who harp on food efficiency are losing sight of the fact that food efficiency is completely unimportant once a town has a base stock of high "calorie" foods and a couple horsecarts.

#170 Re: Main Forum » Hard Mode: Challenge for top players only » 2019-03-18 19:43:23

I feel your pain.

I used to try mosquito herding on a regular basis.  When it worked, it was awesome.  But most of the time it didn't work.  I'm kinda relieved that jungle living is no longer the meta, truth be told. 

I'm going to have to try this sometime...

#171 Re: Main Forum » Generation ? (Ancestor unknown) » 2019-03-18 13:32:07

This is a known bug, which I reported through github weeks ago.  There's some sort of timeout causing a few lives to not have a recorded ancestor, and then all descendants from that point have an unknown generation.  Jason's a bit stumped, so if people can take a look, that'd be great!

https://github.com/jasonrohrer/OneLife/issues/223

#172 Re: Main Forum » Me and other eight eves spawned in a huge town » 2019-03-16 20:45:57

Center of the spiral moves to the location of the highest generation character at the time that the restart began.  So it is often a large town, and many eves show up quickly.

#173 Re: Main Forum » PLAYER STATS + tools » 2019-03-16 20:35:17

Whatever wrote:

@BlueDiamondAvatar your stats are also on the first page (at the bottom)

But i will change them again. To ignore eves that die in the first 3 min and to not ignore disconnects anymore. I found out ignoring disconnects is bad because it messes with the kids and kills ratio.


Thanks for your work on this, these stats are really fun!  smile

For the number of male and female lives, they obviously add up to the much larger "number of births" rather than the "number of deaths"  I think it would be more interesting to see the ratio of male to female lives after the pre-toddler and early-eve deaths are removed. 

Also, I hope you are prepared to start running these stats about once a month.   smile  I can't wait to see how frag, grim, aurora, destiny and I compare head to head when we know these stats are being recorded.

#174 Re: Main Forum » An apology and a gloat » 2019-03-16 18:55:03

And Frag, you aren't off the hook as our child-raising champion yet...  in the latest iteration of Whatever's *lifetime* player stats you have a kids/grandkids of 6.3/4.4, while I have a 4.6/4.5.

But Grim and Aurora are both higher, too.  And Whatever is still finding ways to improve his formula. Sooo... anything could happen!

Now we know we can measure these stats, it'll be interesting to see how things play out in the coming months.  I'd sure be interested in monthly updates.   I love that there is finally a way to compare how good we are at babyraising.  smile

#175 Re: Main Forum » An apology and a gloat » 2019-03-16 17:26:29

I do a lot of the same things other people have talked about.  I give my kids unique and interesting names, I spend my teens getting the nursery and/or town up to my standards.  I order my kids to work on berries or something easy for their first few minutes of freedom.  I adopt my grandkids, especially if one of my daughters wants to smith or catch rabbits or hunt bears.

I try to set something up for me to work on if I am on babysitting duty.  Like, a stack of rabbits to make into clothes, or kindling to chop or something.  I also like taking kids on tours - but keeping it quick and to the basics.  Sometimes it helps to tell your kids what you did before they were born, so they get a sense of where the town is, and how you helped it.

If I don't stay in the nursery, I always name my kids first, and explain to them what work I'll be doing - if there's a bear that needs to be killed, or a farm that needs tending, or compost that needs to be made.  And I make sure to say hi to them after they make it to the berry patch.

I also give my kids ideas for projects. I don't assign jobs... just make suggestions.  I'll tell them what I think is the next missing step and why its important.  And why I haven't been able to do it myself.

If I have a new player as a child, I'll teach them something interesting like tending sheep or making compost, rather than the rote berry tending.

I also shut down anyone talking up the "there are too many babies" myth. For one thing people die off naturally.  For another, if more people are working more people can be fed.  I tell complainers to shut up and start working.  I stand up for my kids, chase after them if they are kidnapped, make sure they get clothing (when the adults are clothed).  These things matter. 

I also clean up the friggin' nursery.  People underestimate the impact of being born into a bone pile.  I'm convinced the cleanliness of your nursery impacts the likelihood of keeping a baby through toddlerhood.   

But there's no one thing I do every time.  I just have a bunch of strategies that I choose from based on the situation. I adapt based on the town and what everyone else is doing.

I think the biggest single idea is what Frag alluded to in the original post... Caring about other player's experiences.  I'm here to have fun, and part of that is helping other people have fun, too.

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