a multiplayer game of parenting and civilization building
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question...
Why has this game become a simulator of creating food?
This is not what is shown in the trailer !!!
I don't want to create more different types of food !!!
everything revolves around food !! it's stupid!
Are not going to generate more challenges ???
Does anyone else care about being forced to create different kinds of food for 60 minutes? Am I the only one who thinks this is boring?
I am Jason's computer and while reading the hexadecimal code of his emails, I have detected a code that indicates that he is creating a deadly virus for those who complain about his game in these forums... beep beep
I knew that Jason is from the future!

it must be from a very strange future ...
Arcurus wrote:JonySky wrote:hahahahahaha
If you want to have this, I recommend that you learn to program and do it yourself ... you will finish much soonerlol yea, i know how to program c++, just never had much patience for graphics creation, like more to design efficient beautiful algorithms and data base structures...
its more, that i dont think that i would dedicate long time enough to learn in detail how OHOL works and then build up a second server with enough player base, since OHOL is currently heavily dependent of having enough players....
And how much effort OHOL is you can see in this video from Jason, I have very much respect for all the effort he put in:
https://www.youtube.com/watch?v=mIPmjnsCPR4Would be interesting to know if Jason wants to dedicate further to this project. He looked the last weeks "little bit" burned out. Also since he needs to finance his hole family from programming games, the current financial model of OHOL is not meant to sustain long term income, its based on the need of constant new players. So unless he changes his financial model, or the community starts supporting him financially i dont see a big future for OHOL long term game play. Or did OHOL make already that much income, that he can life up to retirement from it?
He is going to work on a new game
May I know where Jason has posted that he will no longer be working on more updates?
I haven't found anything about that?
please Jason please something like rivers, even if they dont provide clean "useable" water, just something to change the look and feel of the all same world, something purely for the environment like rivers, mountains, even sees?
hahahahahaha
If you want to have this, I recommend that you learn to program and do it yourself ... you will finish much sooner
MasterChef: the game
The_Anabaptist wrote:You want better?
How about this then: Whatever special biome your Eve chooses to settle in is what the family is allowed to interact in and if she chooses one of the more generic ones, you are out of luck for the desert, arctic & jungle.
The system as it exists is inherently racist. The removal of it isn't politically correct, it is just the right thing to do if you believe all races can perform the same basic tasks as depicted in the game. Anyone who argues otherwise is a racist in my book. Skin tones should be so that everyone feels included in the game, not used as stereotypes of race x is good at y.
The_Anabaptist
And what if no Eve's chooses desert for example then you cant get sulfur, bad idea.
Black people dont get as easily sunburnt as gingers or other white people, does that mean that biology is racist?
It's not really about performing tasks since everyone can make latex if they have the ingredients, it's about evolution and adaptation to a particular environment.
Black people dont get heatstroke in the desert that's accurate to real life (to a certain degree) nothing racist with that.
Main issue imo is in the fact that it's a pure restriction instead of an advantage in adaptation over others.
Dark skin is better able to withstand radiation than white skin ... ... but there are also white people who withstand the heat of the Sun better than other white people.
Genetics has nothing to do with racism
Racism is created by people, not by genetics, nor by nature.
Ahhh ... When you talk about blacks not getting heat stroke in the desert ... not true, everyone can get heat stroke in the desert (even dying) if you don't protect yourself properly
Returning to the game:
OHOL has been created in an improvised way, without clear objectives, without clear ideas ... Racism is one of its results
Jason can turn all the OHOL characters into robots, this makes more sense with the effectiveness of which many players talk so much in this forum and the problems with races are over.
I feel sorry for people who see racism everywhere.
Omg, a ginger can't get a banana from jungle, reee racism.
Get a doctor guys, there is something wrong with you.
Creating "artificial" limitations in a race is racist
The color of their skin does not indicate their culture, nor their preferences, nor their habilities, nor their quality of life ... (in the real world)
The color of her skin is just that, the color of her skin ...
Nor does the environment where we were born or where we grew up mean anything, human beings adapt and change over time
I was raised in the mountains, but I'm always cold
When people begin to understand that being black, or being from a specific place does not mean anything and we start to remove labels from people, at that moment the world will begin to improve with these issues.
his comments only defend racist ideas
Can you imagine a game based on the limitations of the blind, paralytics or people with Down's Syndrome?
you can have the same result in the game without having to limit a skin color
Of course OHOL promotes racist values!
We are in the 21st century ..., and creating a game based on the limitations of the races is sad and shows that the developer did not have much imagination
Can you imagine a game based on the limitations of the blind, paralytics or people with Down's Syndrome? possibly withdrawn from the market
Complaining about a game because it is clearly racist, but continuing to play it is only HYPOCRESIA, if you really dislike OHOL racism, do not play it (for example two hours one life does not have those racist limitations)
You are fighting stupid and the griefers because their behavior is inappropriate and unfair but instead you are playing a racist game, I am happy that I got off this train a long time ago!
Jason has created the game (just him), and part of his players' behaviors is due to the contradictory and absurd mechanics in the game.
This is easy to understand:
If you buy a game and are not having fun ... you can do 2 things ...
1.- Quit the game
2.- Search for "alternative tasks" for your personal fun (see griefers and family killers or highly effective players)
With this I am NOT blaming Jason for the griefers, but the game has promoted selfish behaviors and the search for new ways of fun, since the game does not offer new challenges or different ways to play.
Think about it:
What do we gain by being 100% productive and effective?
Nothing, because your city will be extinguished in a few hours, whatever you do ...
So why are there players who want to be 100% effective?
It's another way to have fun ... nothing more.
It really is a behavior similar to the griefer ... but it seems more correct
Jason has driven the game into this obsession with productivity and killed other possibilities for fun (for example with the oil and water nerf) or the failed attempt by the iron nerf.
Curses, the pose system, and the gang system are also other ways to kill other possibilities for fun.
It seems that having fun at OHOL in a different way than creating food is penalized
Well, I usually blame Jason for bad updates and "sloppy fixes", but this obsession with efficiency is a problem unique to veteran players, not Jason ...
pein wrote:...
the main reason is warmth, not the style, so don't give fancy clothes, it helps with recognizing newbies too
...its so sad that everything is now only looked at through efficiency... no beautiful cloths anymore since all are cut down for efficient cloths, so sad, beauty is also very important....
They call it sandbox... but if you decide to skip the 10 commandments of efficiency they send you to DonkeyTown
JonySky wrote:...
idea discarded by JasonUsing turn based combat in a real time massive online game doesnt sound like a "intuitive" solution...
.
The same as...:
the current pose system
the current system of breed restrictions
the current skill system
the genetic scoring system
the gang system
introducing turn-based combat is not the best solution, of course !, but it is better than the current system
if you want to implement a war you need a decent PVP system
It doesn't matter if you use a turn or skill system, but you cannot try to implement a war with the current mechanics and the PVP system that we currently have in OHOL
Also there is no reason to organize wars when the cities are copies of each other and they all have the same, there is no reason for wars ...
what's the use of a war? at OHOL ... it's no use
first we must create a solid reason to generate wars and then we can think of wars
in OHOL the reverse was implemented .... first the war and then the "reason" that is not even a reason (breed restrictions)
The sword of war was a poorly developed experiment that was "solved" (magically)
JonySky wrote:WoodSpoon wrote:Infact both are already implemented, We have ways to declare war/peace and hierarchy system.
do you seriously think that the war is implemented in OHOL?
Do you really call the "hierarchies" a political system?I think this community has played very few games
OHOL has no war because the first version of the war swords was a disaster in its implementation and the "solution" was (as usual in this game) totally inconsistent magic restrictions
anyway the current numbers of players and the pile of absurd restrictions that exist in OHOL does not allow to have wars
with the hierarchy system we have a similar situation ... it doesn't do much good
It's in the game, Ease up
I don't like to see a game with as much potential as OHOL wasted
only that ... sorry if it seemed offensive .. I do not express myself very well in English, it is not my language
a fight should be semi-skill based like you could move your character, maybe even aim it or just based on the closest opponent
it could be short turn-based or semi turn-based/action like blood bowl
Jason's response when I proposed this idea
Yeah, let's copy the combat mechanics of HoMM, which is a single player, turn-based game. Let's make that work in a multiplayer, realtime game. Let's stop time every time combat occurs...?
A LV 11 GRIEFER APPEARS
Even the best-sounding ideas don't often work in practice, once implemented inside a persistent multiplayer game....
idea discarded by Jason
Spoonwood wrote:I don't see how war coheres with anything about parenting or civilization building. It doesn't fit with how the game is advertised.
Infact both are already implemented, We have ways to declare war/peace and hierarchy system.
do you seriously think that the war is implemented in OHOL?
Do you really call the "hierarchies" a political system?
I think this community has played very few games
OHOL has no war because the first version of the war swords was a disaster in its implementation and the "solution" was (as usual in this game) totally inconsistent magic restrictions
anyway the current numbers of players and the pile of absurd restrictions that exist in OHOL does not allow to have wars
with the hierarchy system we have a similar situation ... it doesn't do much good
Rift 2.0
I want to say yes, but last time he played he thought there was too much iron and that resulted in the iron nerf.
really yes, there was a lot of iron, the problem is that the solution I implement is much worse than the problem
I find it interesting,...
I suggest that you only cook cakes for 60 minutes
or just water the berries and carrots for 60 minutes
or to collect iron for 60 minutes
or try to create a camera from 0
or who is dedicated to "explore" the map and contact other families
or create roads between cities for 60 minutes
or trying to kill an evil king
Maybe trying all this you are surprised at how boring, tedious and frustrating your game can be ...
JonySky wrote:"a multiplayer game of parenting and civilization building", but you can't really raise your children, nor create a civilization
you could raise your kids you just make too many to raise them properly. I can raise 1 kid per 10 minutes Properly and no more.
it would be much better if you could choose when you want a kid.As for civilization, well there is only one civilization, the player base and it is a mixing pot of everyone, If you see we have similar city designs, similar food preferences, we say, please yum and we destroy berries, we make spam pies and always make a similar kitchen building and smithing.
We luck separated and dedicated groups of people to form separate interests and traditions. If we could stick to a family and always have the same co-players the player base would split to groups and would form different interests and practices.
playing only 60 minutes and in random places and families doesn't help to form group identity.
When you talk about raising a child ... what do you mean? abandon it in a fireplace for another player to feed your child ... or do you mean pick up your child 5 times and say "GL" as an adult? I know ... there's no time for anything more than that
About civilizations ... in OHOL they are non-existent ... we only have some towns identical to each other (sometimes we call them cities, but they are only "towns" ...)
They are just "towns" without history, without identity, without culture, without legends anything that can be defined as a civilization
And here I agree with Spoonwood when he talks about those towns disappearing behind every update
I've been saying for a long time that this game is a big ball of contradictions
Absurd and useless problems are being solved every week ... but the core of the game is broken and full of contradictions
the funny thing is that it is a game that is described as "a multiplayer game of parenting and civilization building", but you can't really raise your children, nor create a civilization
>the problem with the game is people can't grief.
If we were seriously looking at what the issues plaguing the game are it could be broken down in a few simple things.
1). The game is just incredibly stale. If you've played this month, the start of the year, or since the introduction of diesel wells the game is basically the same. Sure there are tweaks here and there but the game has essentially been the same going on nearly a year and a half+ at this point. We're still playing the same game now with just less people (again).
2). We're back to things being meaningless in the sense that anything you do is going to be lost in a day or so. Previously, you could build a town and revive it based on how well or liked the place is but due to the iron nerfs it's never the correct play to ever do so. It's best to loot towns and restart as a fresh Eve and coupling this with how lineages die it's moot to do beautification projects
There's plenty of other things but making a through list on why the game is bad would be more of a waste of time than OP's post.
I think exactly the same
we are losing an average of 4 players a month ...
keeping in mind that the game needs a minimum of players (races and abilities) by the end of 2020 this game will be unplayable
Jason has completed the bug fixes ...
Does this mean that we will start having new content?
Or does it mean that we will have updates where Jason changes some values in a database and says goodbye until next week?
Or maybe Jason would change some outdated and useless mechanics?
Let´s gamble !!!
Blocking the births of babies in other homelands is completely contrary to a game that is described as familiar multiplayer
this game is a big ball of contradictions