a multiplayer game of parenting and civilization building
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i didn't say a player "has to get bored"
i only said, that boredom is a possible stimulus to progress
it's not even "the only" stimulus
also
players don't need to get bored, they are actually already
i've met some very bored OHOL players in game, some of them were griefing ![]()
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pein wrote:...
butt log shoes are the worst, there is a general distance you can get boards from, if you make 20 shoes, that's 20 less boards, and people will still make dumb flooring to their kitchen before containing farms
...Butt log shoes are the only shoes that do not decay.
yesterday i was building wood road
got cart, got 4 logs from afar
was back in town, then comes a player with an adze & converts all 4 logs without any question or hesitation directly out of the cart into 4 shoes
yeah
that's why i talk about egotists in this game ![]()
Farms don't need contained.
Using round stones to organize farms would also end up faster than boards and require fewer resources.
what are you talking about ?
what "round stones" ?
do you even farm ? or make compost ? make stew ? farm carrots ? cabbage ?
cause if you did, then you would know how useful & practical wood roads around any farm are
& how desolate & rampant any farm is if not limited by a wood road
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breezeknight wrote:people evolved not because they were driven by lack but because they were bored with the same stuff repeating in a loop
No. Human evolution was completely different. Modern people exist for about 200 thousand years, yet significant advancement occured during last 12 thousand years.
This was caused by ecology and is described mathrmatically. People could not develop anything. I will try to explain it on weekend, as it requires some clarifications for Lotka-Volterra formula .
it's at best debatable
you also summed up my entire post to one sentence taken out of context
the initial sentence i replayed to was "Why would anyone want to advance tech if early life were cosy?"
if life is cozy, means there is no struggle, the initial theory was "nobody will advance if there is no hardship & pressure"
i pointed out the pressure of boredom which is a usual occurance if life becomes cozy
also mentioned curiosity as one of the main driving factors of life, especially regarding a new generation
some of the other aspects here are also
- OHOL is not a historic representation of human evolution or human culture development
- mathematical formulas can be at best approximations, they are good for statistical calculations, not to understand what makes living beings change
- the number of people living in a given time is one of the main causes for limited advancement, very often severly underestimated
here a good depiction https://www.youtube.com/watch?v=PUwmA3Q0_OE&t=259s
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Topic name.
When you’re playing as Eve, once you get a kiln, bellows, an axe and a shovel, what do you focus on next?
What is the most optimal thing to do to advance in the tech tree faster?
sorry the thread title is misleading
even if Eve has already kiln & bellows, has found iron & someone was able to smith axe & shovel doesn't guarantee at all the lineage or town will survive,
so what's the point to rush up the tech tree ?
i've been lately to so many completely dysfunctional towns, it's no fun at all
berry bush farm out of hand growing wild & spreading like cancer with no space to put a bowl down
still no dedicated kiln next to pump or to be able to do pottery
rooms built asap in the way with one or two doors, tiny rooms
nobody cares for the beasts around, so nobody leaves town & all live in misery, often naked, wearing off the last backpacks which decay soon
fast roads being build in short distance between buildings instead to enable to reach farther areas around faster
so
about tech tree
the next actual tech tree after "kiln, bellows, an axe and a shovel"
would be to plan the settlement, so the future town becomes functional while growth is possible
i still recommend to set up a town's center with a main fire, piles of wood
fast roads in all four directions, going out from that center, built as far & as straight as possible
buildings should be built big enough to be functional as well, & most importantly - not in the way of the main roads
then,
as long there are enough trees around to chop, no tree planting is necessary but if those become scarce so trees should be planted wisely
berry bush farms have to be limited by wood roads
same goes for wheat & carrots !!! - wood roads limited
stew farm as well - wood roads limited
well set up sheep pen, we still don't have a good sheep pen building material, so everything is functioning wobbly there
making carts, indeed some rubber for the wheels
several boxes in every room
oven in the middle of the bakery !!! & not next to the upper wall
same goes for forge kilns
catching horses, making horse carts
everybody has to have a backpack !!! it's vital for the whole town
in general about the town planning
a situation of an area has to be developed to a well oiled machinery of a town
there are some points in every area which cannot be moved at all
the most important are wells, which are usually surrounded by farms
so the main roads should encircle that area, not lead middle into it
also between a farm & fast road there has to be a wood road, always !!!
the town center should be built always with that farming/wells area in mind, with enough space for it to be the actual town center
enough space means at the very least 5x5 tiles
that town center can be built to a bigger one, if carefully planned, like 7x7 or even 9x9, enabling to place there hospital supplies
nursery could be either the main fire directly or should be built as house attached to that center area but not limiting or cutting off the fast roads out of town
if new stationary workspaces like Kiln, Oven & most importantly, the Multipurpose Newcomen Engine are built, the builders should make sure it doesn't stand in the way of the fast roads out of town !!!
afaik, the Multipurpose Newcomen Engine is so far undestructible, so plan carefully plz builders !
atm we have no such town planning in game, most players work actually against it
the chaos present in nearly every town resembles probably how Babel looked ![]()
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all migrations in that stage i've been to ended up deadly
so i don't recommend it
it's better to give up if Eve didn't find a good spot
& just start over in next life
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to find a good spot
that's the most important part
it has to have good food supply, berry bushes, bananas, cacti
if that is not given the settlement will have severe problems because most players who decided to stay are not necessarily very experienced to survive on little
the second important is several ponds with not too many boars
also no mosquitos nearby
both, mosquitos & boars are the second early cause of death in a beginner camp
third is milkweed supply
fourth is still good rabbits area at least in the radius of three biomes
everything else is very taxing
all that said
my Eve spawns are bad
because the spots i've been spawned to are bad
though i am spawned as Eve meantime very very seldom, aproximately 1 Eve in 50-100 runs
so not much chance to practice at all
but i've been to several Eve or very early settlements as baby
& the causes for the family to go under are as i described
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the /die option should be limited
like one per hour played
but in general
a supposedly social game filled with players which are that egoistic & spoiled tells something about
the imbalance regarding the lack of reward to being social & the lack of costs to being egoistic
something about that has to change
being social has to be rewarded, it has to have a value, it has to be worth it to care for others around
that's the most important part
but the death in the same family, in the presence of a player should be counted as a failure of that player to care
some sort of punishment for that lack of care had to be implemented
the game shouldn't be just an elaborate multiplayer crafting game
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seems kind of unfair to the other people in the town to grief it just because one person is annoying.
1. if it's only one person mildly annoying, no problem
2. if it's one person extremely annoying, it starts to be a huge problem
3. if it's one person additionally to several other people, all annoying, then i am going to suicide anyway
today i just ran across those bear caves & thought - why not ?
i am usually nice enough to remove myself from their lives in cases where some other players would just kill for, i'm pretty sure of it, so ...
people should start being nice as well, otherwise ... ![]()
So if you want to grief a town, just go around call people griefers and curse them until they grief the town for you, its genius.
not enough to make me even quit, let alone grief
my cases of annoying people are actually mindlessly doing stuff or being extremely rude or greedy, repeadedly or one after another, so several people
i am not even anymore suiciding if people get killed, there has to be some tipping point, i can take some portion of annoying, but well, i am still playing so that it's a game & not that i am being payed to endure abuse ![]()
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i don't see any special pattern, maybe rather more /die with Eve, early beginner & if i am out of town
but players also /die middle in town, next to clothed people, in all kinds of circumstances
so not really any apparent pattern
i repeat what i wrote in the other thread about why i /die, that's
mostly either because the town is known to me as horribly built or i am born next to murders or the people are interacting in a manner i don't wanna be part of or it's apparently an Eve trying to get hold of her own life first
& well, at times i have just misclicked logging in to the game or realise i have not enough time or something comes up suddenly
so to the question
the least babies & me as baby /die if the mother is nice & is greeting me friendly or if i greet the baby
the general cirumstances are rather incidental
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if i /die then it's mostly either because the town is known to me as horribly built or i am born next to murders or the people are interacting in a manner i don't wanna be part of or it's apparently an Eve trying to get hold of her own life first
& well, at times i have just misclicked logging in to the game or realise i have not enough time or something comes up suddenly
for those cases
it would be better we had a short window to decide without the mother even realising, there was a baby on its way
an invisible to the mother pregnancy period would be maybe a better solution than throw babies at a mother immediately
that invisible pregnancy could last maybe 30 seconds
it would be a time window for the baby player to decide
then in another 30 seconds the pregnancy could enter a preparation time for the benefit of the mother, where the baby on its way is annouced to her
so all together 1 minute of pregnancy
that time should be counted as part of the already existing babyhood time, cause the current babyhood is quite boring anyway
i also could very well do without any visible pregnancy, cause Jason has to draw that, with all the clothing problems, is not really necessary
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Why would anyone want to advance tech if early life were cosy?
you underestimate boredom as motivator
boredom & curiosity
imo
people evolved not because they were driven by lack but because they were bored with the same stuff repeating in a loop
young people in general don't want to do the same stuff their parents & grandparents did, they want to do new stuff
people go out to explore because they are curious if they can find something else, surely not if they can find the same what they have left behind
those are all real motivators to advance & to progress
but Jason was advised by someone who thought that people have to be forced to advance, that technology is mainly the solution to problems
but reality is, people do all kinds of silly stuff just to escape from boredom, griefing included ![]()
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yeah, that's why if i can get hold of a knife, i keep it, to minimize the killing spree
& that's also why i dislike if any killing takes place, it can spread
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petty arguments ...
to come back to my original suggestion & the reasoning behind
building walls the wrong way is too easy
even just building the houses is too easy resulting in people building them at whim without any thought to the functionality or usefulness or placement
while the option to correct those mistakes or outright griefing is too expensive
today i used up three pickaxes on three walls i destroyed to make one silly building with just one door accessible from all sites - that's the reality in game
& i think, it's time to change that
https://www.reddit.com/r/OneLifeSuggest … tonewalls/
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workplaces have to be connected with roads
nobody is building sensible roads between workplaces or buildings
& i don't mean here roads door to door, cause that's dysfunctional
in fact, buildings themselves are more often than not dysfunctional
(only one or two doors, too small, too big, placed nowhere near the ressources needed, standing in the way of the straight line between ressources production ...)
nearly all of my last suggestions are circling around better organization of a settlement
atm my runs in game are extremely frustrating because the mess is just spreading
who needs griefers when you have players helping spreading mess ![]()
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@Léonard
1. after months there was one update to stacks - carrots - ONE
2. in the meantime we've got cars, planes, radios, several newcomen pump objects, food expansion, new clothing, new apocalypse to craft ...
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my vision
if many objects were stackable, THIS would encourage players to stack them, resulting in a tiny bit more organization - the simple way, fast, without complications & additional objects, right where the things are being produced
after they would be put in stacks you still had the option to organize them better in shelves or whatever else objects, but which you had to make first
players, mostly in beginner bases would make more stacks while in developed towns shelves would be the norm
since stacks are simpler, so stacks have to come first, that's reason
you criticise Jason for struggle & hardship in game
while you are asking for more, new, elaborate aka HARD TO MAKE objects to organize mess in them
crafting & tech is harder to make than stacks
you contradict yourself
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while you are "focused on tech", i am focused on the underlying functionality & flow of the basic goods needed for survival & just simply - life
i would gladly smith some kerosine pump & such, only i am too busy collecting spread plates, bringing broken steel tools back to forge, saving left to despawn straw by collecting elaboriously berries in endless berry bush farms, trying to remove berry bushes while others work fast to spread the farm farther, getting milkweed seeds from afar, trying to survive without clothes because those with a backpack just stand around munching the last pies & ... so ... on
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& btw
i couldn't care less about lineage
i hate to be female in this game
& i like the peace one has while hunting rabbits
yep, you clearly have no clue about me ![]()
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yeah, some players are quite enraging
i woke today a bear, the town was going to shit, as often the case with people doing some stupid stuff or doing nothing while you try to work your butt off
but unfortunately it looks like the bear didn't get anybody of them
i'm not an experinced griefer otherwise i would have woken the other two nearby as well ![]()
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also
i am against any points system in OHOL
it will make the game gamey
the most strong point of OHOL is it's simulating life
there is no actual points or achievements while living
just because players are brainwashed to expect points in a game does not mean OHOL should have a point system
just move out of the box & learn to play in a different way, be creative instead to be a comfy achiever & points counter
nevertheless
i think steam achievements would be a good middle ground
not as content of the game itself but still telling players if they've done something right & showing them how they can be productive in the game
i am not unhappy without steam achivements but i wouldn't be against them either
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Rs (reward for social interaction) is positive actions you can get by communicating with other player. If you teach someone to compost or make last girl stay tending bushes, it is a big reward. But there is almost no way to increase it! I can imagine only 3 cases: timing, VIP messages, bonus from lasting lineage.
not right
you can increase it by rearing a culture of constructive social interactions
& if i say "constructive" i don't necessary mean "positive", not every positive action is constructive, that's how griefers can hide claiming they do just positive stuff while actually wasting ressources
that's why it's troubling when all the egotists are doing stuff only for themselves, seeing only as far their own thought is reaching & never beyond
all those berry bush expanders no matter what, all those carrot planters & waterers, all those stone wall builders without a thought if the houses are even functional ...
io to rear a culture of social interaction would be needed a blessing system as one option
if it's enough or if it's working well only a test can tell
the curse system did prove itself fairly useful, i think it stopped the spreading culture of relenless murdering
so a bless system might be useful as well
VIP messages are not implemented. It would be a reward for players to show others, they are experienced and productive. Let it be aureola or golden speech bubble. Then we would know, who is experienced player worthy to rule and coordinate others. Notice, even if he is marked, power would be guaranteed by players, not mechanics.
i would like such VIP rewards to come from actual work done, not only from a blessing system
cause same as with the curse system & with the healing process, mistakes & insufficiencies occure, i'd say in 50% of cases,
both curse & healing require social interaction & communication
& it just doesn't work well for numerous reasons, disorganization, lack of experience, lack of care, hunger, limited life span ...
1. A lot of time is wasted because even if somebody would listen to us, a player does not know we are typing, run away and we have to chase him. Add typing visual, either/both bubble dynamic speech showing
"." -> ".." -> "..." -> "." or moving mouth.
YES !!!
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it wasn't always that way
before the decay update players had more time to teach noobs, the atmosphere was more relaxed
though it had the same building craze as now with all the stone wall rooms because the life was so easy
& about new players
youtube might recruit new players but are those who return to play ? or will they be gone after the newest fast paced game is out ?
you are rather an exception to the rule
i am not against flashy new updates but the last two brought upon us more chaos only short after the carrots update brought a tiny bit of bitterly needed order
i wrote that already few times, i believe, chaos in game makes players not to care & calls for a throwaway life
concentration on the flashy updates introduces players to the game which are selfish, short lived & unsupportive,
they come because of the glam, not because of how cooperative or comunicative the game is, resulting in a bad in game atmosphere
& i've given up on chaos by now
don't even try anymore
the only thing i do is bringing plates & broken steel tools to where they are needed
but everything else ... i am just running in circles in vanilla & can't find a tool next to me cause of all the stuff scattered everywhere without any organization
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Glassius, the reddit suggestions, i make those only if i have one short & worked out
my reddit name is frankin5en5e
i have there few
in general my suggestions are unpopular
though everybody was happy as Jason introduced apron (my suggestion was a belt) & stackable carrots (one of my stackable objects suggestions) ![]()
i wrote here in the thread because it's a thread by Jason about "care"
so a good place to write i hope
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i voice my true opinion
but i will also support a suggestion if i don't think it endangers any gameplay
& what dangers lie in stackability of some of the objects ? like poo ? or meat ? or tomatoes ?
but no
"all objects should not be stackable, the world will crumble if we had stackable meat,
we should build not only first but SOLELY elaborate shelves & whatnot before we can get some order into the chaos"
just look through the suggestions against stackability, they all are about introduction of additional craftable objects
only one player asked why we can't have both
yeah
why can't we have stackability & craftable containers ?
nope
craftable containers are THE ONLY OPTION according to those bored with simple life in OHOL
the community is falling apart in game
just play a run & you meat noobs not knowing what they are doing, nearly nobody helping them, pros who only smith or make now clothes like mad because that's the latest update, few work their butt off trying to get a hold of the chaos & some sprinkled griefers inbetween - some community
i bet those making the elaborate suggestions are "too advanced in their skill set" to bother with making compost or catching some rabbits
i barely see someone in a town even knowing how to fire up a newcomen pump, built oc by the pro players among us & doing the god sent work for all of us randos
kerosine pump, what's that ? many don't even know how to build a bucket & that you need to make a field of milkweed for that first or a saw & shot a goose inbetween
tools are spread throughout the whole town, lately i met one player who tried to throw into trash pit a broken steel tool, because broken, luckily Jason didn't program that into the game
as i said
i usually support everybody who is making some sensible suggestion
but if all i get as reply to a simple solution is more elaborate crafting added to all the elaborate crafting we already have, then i just have enough
the chaos won't disappear with new containers, new craftable objects will be just another elaborate thing waiting for the pros to be made while the rest either stands idle or is running from one urgent workplace to another barely having time to eat, lucky to have a backpack not falling apart
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yes, but IRL our life doesn't last for only one hour
several hours IRL are not even a sec in OHOL, so immediately
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breezeknight wrote:IF YOU DON'T SUPPORT MY IDEAS,
WHY SHOULD I SUPPORT YOURS ?Forgive me but that's the dumbest way you could go about this.
Yeah let's all go in a corner on our own and talk to no one, great solution.
If your ideas just don't stand up on their own, it's your own fault.
taking quotes out of context, yeah, it fits
what's the use of talking down ideas of other people while supporting only the own & similar ?
i am tolerant
i support ideas even if i find them not that compelling but because they are important to the other player, but that's just me oc
lack of support for the other is the common theme not only here in forums but also in game
that's why i talk often about what i perceive in game,
egoistic players who care only for what they have in mind, playing as if it was singleplayer among or against AI
some players said, this game is about cooperation & communication
i wish it would, if out of 10 kids are 6 /dying or out of 8 are 5 /dying, that's not social, only an indication of a deeper problem - the rampant egoism
same goes for the other side, being born as baby has the same ratio of being abandoned or even directly killed
& that's only about direct lack of cooperation in a game which stands & falls with its functionality as multiplayer
there is widely spread lack consideration for the effects of the own actions on the other players, no respect middle in a multiplayer
but well, what is to expect from players who play mostly shooters & RPG where they just fight endlessly
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yeah, excess waste
that's why stackable objects, at least for those objects which are used in huge amounts should be stackable, sheep poo among them
also a multi-pile would be a good idea
a pile where one could throw in 10 or at least 8 different kind of objects until more options of starage are at all there & also good for beginner settlements where ressources are scarce, time included, cause one has more pressing tasks to perform than building shelves
though maybe in case of sheep poo, one shouldn't mix it with other objects ![]()
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the other thing this game needs is
MORE POWER for the EVE
an Eve should be more than the first female
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