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a multiplayer game of parenting and civilization building

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#176 Re: Main Forum » Other off-the-wall ideas for "making you really care"? » 2019-04-09 07:28:11

CARE has to be rewarded within the gameplay

that's why we need the option of BLESSING in game

it should be discussed what should be the reward for enough blessings
i have no immediate suggestions (see one below)


also
LACK OF CARE has to be punished

we have already sort of "natural currency" in game & that's the hunger bar

but i am not really supportive to extend the hunger bar as reward
i am only for the limit to it as punishment

what should be punished ?

eg
you get cursed 4 times, one pip less in game until you get 4 blessings !
4 babies died with you, the mother one after another for numerous reasons - one hunger pip less for the bad mother
(& before you say, a mother shouldn't be punished for players /dying on them)
you /die 4 times, one pip less already as baby
also extend the care to the own kin
4 of your kin die not of high age while you are alive, one pip less
4 of your kin get murdered, one pip less
...

players have to feel in game the consequences of their in game actions
atm egoistic behaviour is rampant

yeah, there are still nice helpful people
but the egotists playing singleplayer without any consideration for the players around are everywhere
this is not any sort of community building

with the coming property update it can just get worse

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#177 Re: Main Forum » Mechanised loom and stackable sheep shit. » 2019-04-09 07:03:25

i support every stackable object +


not sure about the loom idea
i've been yesterday to a town where the generations before went crazy on full clothes making, the people met all there probably right after the update & wanted all to make clothes
the town was overflown with all kinds of clothes put in boxes & lying around
the novelty of it will probably die down after some time passes & new updates come

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#178 Re: Main Forum » Jason plz - change to pickaxes & stonewalls » 2019-04-09 06:51:44

ok people
so you are all for the timers idea
good luck with that


btw
mortar is as old as humanity is
mortar is being used on a daily basis around the world
walls don't just solidify
it's gamey

i prefer realistic crafting

but that's oc just my opinion

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#179 Re: Main Forum » Trash and Decay update. » 2019-04-09 06:36:43

after the last two updates i've given up to care for the clutter
i warned before, i asked for a regulated solution, namely - one stackable object per update
the support from the "community" was underwhelming, now we have to pay mutually

i am for ALL kinds of solutions, so that players can decide - trash, piles, shelves, compost, you name it

i personally am for the simplest solution as the basis - all objects stackable in piles
additionally one multi-pile containing maybe 10 objects or 8

this would help immediately with the scattered stuff on every tile
even in settlements where there are more pressing matters to attend to than making additional objects for stuff

& i also want to say one thing to the "community"

IF YOU DON'T SUPPORT MY IDEAS,
WHY SHOULD I SUPPORT YOURS ?

quid pro quo

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#180 Re: Main Forum » Ugly building: the ultimate one » 2019-04-08 10:00:34

hmrka wrote:

Wow you took my words way too seriously. I don't make these buildings right in the city centre, but I do make them further away sometimes, so they arent the first thing you see. I'm not gonna make aesthetic rose gardens just to get my kids to stay. I've helped Kilian make some cool shrines and it was fun, but making weird buildings for a civ where people were rude to me or named me bad words still brings me more joy big_smile

I think it's much more accetable to make them, rather than idk... kill towns and flex about it on this forum like some weird ppl do

i don't understand reasoning like that
cause the rude players will be gone soon from that place & probably won't be returning there for quite some time
but the dysfunctinal building will stay probably forever because who will be insane enough to ruin pickaxe after pickaxe to remove or correct it ?
by building them you punish players whom you didn't even meet

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#181 Re: Main Forum » Punished by my own son. But did I deserve this fate? » 2019-04-08 09:48:12

@futurebird
it wasn't your fault

your son was roleplaying
in that gameplay any excuse to cause grief is welcome

griefing atm is very complex
armed with only one curse one is quite helpless hmm



timmeh87 wrote:

I was in a town the other night that had a couple griefers come and stab people randomly and the stabby people always make up an excuse like "you kill baby" when a baby goes /die at the fire, probably because people let them get away with it sometimes. I personally think babies should be allowed to curse people, and that there is a bias towards griefers with longer names.... Technically if an eve picks a shorter last name it will better allow her children to curse each other. Kind of a weird mechanic.

YES to the option for babies to curse if murdered
i've been now meantime literally thrown into snakes 3 times by the own mother
players doing that don't deserve to go unpunished !!!

also that's right
shorter names & longer names
a curse shouldn't be hampered by the complexity of a name
sometimes it's very difficult to type the right name

looks like the curse system needs some severe improvements

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#182 Re: Main Forum » One person can make a crumby town great to be in. » 2019-04-08 09:39:38

in most cases it's not about the town
but it's always about the people you meet
& indeed, nice people seem at times to be extremely rare sad

i fear, the property update will make players even more selfish & mindless regarding cooperation

there will be needed some features & options to make players realise their dependence on a mutual good

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#183 Re: Main Forum » PvE challenges needed for established towns » 2019-04-07 22:14:32

i would prefer first all things piled, stacked before rats start eating piles
after the last food update the whole improvement of the stackable carrots is out the window again
the complex clothing update didn't help either

but i would gladly welcome blight to the still spreading berry bush farm cancer if not from the start kept at bay with a neat limiting wooden border

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#184 Main Forum » Jason plz - change to pickaxes & stonewalls » 2019-04-07 22:04:29

breezeknight
Replies: 12

as described in that thread there is new griefing underway

griefers set on purpose the walls of a building the wrong way around
they even just build some random walls somewhere quick, fully knowing how expensiv it is to destroy a stone wall

stonewalls are too easy to build but too hard to destroy
one wall destroys one pickaxe while to build one wall is using up chisel, malet & shovel once

so plz a change !
suggestion :

to build a wall one would need not only stones but also mortar
mortar would be a mixture of quicklime & sand & one bowl would be enough to build 4 walls

to destroy a stone wall one would need first to weaken it with a chisel & malet & then strike the weakened wall with the pickaxe
all would be used up once, chisel, malet, pickaxe

that way
to build a stone wall would be more lengthy & more complex
while to destroy a stone would be still elaborate but less taxing

the destruction of a stone by mistake would be with the new method rather improbable
while atm it can happen if one is running with a pickaxe in hand (happened to me already)

suggestion on reddit
https://www.reddit.com/r/OneLifeSuggest … tonewalls/

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#185 Re: Main Forum » Children of Men - Partnerships and Adams » 2019-04-07 10:09:52

if any reference to sex will enter OHOL, this will bring up a new form of griefing - the sex offenders will enter the space asap

we had already some forms of it, as kidnapped babies by "rapists"
even while Jason tuned the sex depiction to a minimal cartoonish realism

you are too blinded by your romantic notions of a helpful intact family
but most appaling forms of porn do exist IRL & a game is a perfect way to do it in an "unharmful" way
not without reason the names we are able to give the kids are whitelisted & blacklisted as well - censored !
there were already plenty of insidents where players gave their kids names of "hitler" & "shit" & using the names as griefing, to harm other players, to cause grief

i warn again
The Sims Online, the only true multiplayer sims ever existed,
turned in short time to a porn platform & was shut down after the devs realised it's too hot to handle
& Jason is just one dev

i still suggest that sex is shoved aside to private servers
same as it's done with The Sims, there were & still are outright sex oriented, R rated & adult sims groups & websites, but they are all unofficial
you might ask why the woohoo sims do is so basic & clunky & invisible, the answer is - for exactly those porn reasons, to not invite sex offenders into the game
you might wish that kind of players to go away but in a true open multiplayer you are not able to control it, Jason would be needing 24/7 control system, this won't be feasible
it's a dangerous swamp territory


the only safe way to deal with that is the option of mariage as the only option where kids can be adopted by one additional person as the other parent
i would even prohibit any more than two parents, because that already goes into a dangerous sex territory

but Jason should introduce an option where males & even already infertile females have a chance to still get a kid spawned

but i am strictly against the need of a male partner for a kid, this is middle of sex territory, cause it will be exploited
& it will tilt the whole game & its gameplay into that dangerous sex direction
the game is safe as long it stays cartoonish, not realistic in some aspects of life


& plz - no "artificial wombs"
something should be done at some point with the afk players
but "artificial wombs" ? whatfor ?
it's a multiplayer with a strong random aspect, AI doesn't have any reason to exist in it other than the few cases of dangerous animals & maybe later on some natural disasters
i even suggested once to punish griefers by spawning them as animals, so the reverse option, to repalce AI with an actual player & not to replace the absent players with an AI - this idea is a dead end in a multiplayer game, the unsuccessful tryout to save it before the actual end, where no player cares anymore to play it tongue

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#186 Re: Main Forum » Idiots who screw up your Eve Camp [Game Story] » 2019-04-07 08:57:22

Villas wrote:

I’m just saying suiciding in a no-fertile town isn’t worse than griefing. I’m not saying my help is vital in another town (but might be, I mean, one single girl could save the no-fertile town. So if I suicide and spawn as the last girl of somewhere else, actually my help would be vital. But it’s not the point.

i never stated any suiciding is worse than griefing, i said it might be already considered griefing
there's a fine difference there, isn't it ?
it's a griefing tendency, an entrance into the griefing territory, i only make players aware of what i perceive & i meet other players who see it the same way


I’m mean that is better to spend my time in a alive town/camp where people can enjoy my hard work than working alone in a dead camp hoping someone will find it. I play to have fun, to role play, I’m not playing a kind of 2D Minecraft where I work alone crafting stuff. I play to have fun, as someone said here on this thread, I don’t owe my time to anyone, principally to a place where there are no fertiles.

If you want to play in a dead town, it up to you.
Generally when a town dies because of no fertiles, it means other towns are having fertility problems as well, In my opinion it’s more egoistic  to work in a dead town than working in an alive one, since there are probably towns needing girls.
But the good thing is, it’s up to us, we can choose the way we want to play, if you want to play in a dead town you aren’t harming anyone, neither if you decide to have fun somewhere else.

there are no "dead towns"
there are settlements which died off because the lineages died off, but which can be revitalised because an Eve spawns there, because a player stumbles across it or even, because a player managed to build there a landing pad & some other player lands there with a plane, yep

there are plenty of options to play this game
i play it for the greater good
i don't play it in an egoistic manner
i don't spam suicide if i am not being spawned exactly where or as what i wanna be, because i know the game doesn't work like this & is not even meant to work like this

where i suicide for sure is where players are indeed insulting, egotistically playing it as if it would be a single player
they clearly don't need me & fairly they don't deserve my time or work tongue

but since you have absolutely NO CONTROL over if you spawn as female, so oc you can again try to rig the game & /die as baby boy io to spawn as baby girl, but this doesn't guarantee that lineage won't be dead soon

there is a huge uncertainty factor to OHOL
many players have apparently repeadedly huge problems to deal with that lol

i hope Jason comes up soon with an option for infertile persons to have kids
this will improve the situation in question

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#187 Re: Main Forum » Idiots who screw up your Eve Camp [Game Story] » 2019-04-07 08:37:17

Amon wrote:

Honestly happned a few times in early camps and eve runs.
I either just didn't end up having any girls or they all died.

What I usually say to the remaining boys is; do whatever the heck you want. No mater how unorthodox, cause there's literally no-one that'll get mad at them for screwing up if they say, try fiddle with the iron blindly without ever before smithing or do some other crazy stuff. And if they wanan die, sure thing.
One time I ran with a son on a death trip to dead-land where we tried to run far away and die someplace random while simultaneously exploring.


Breeze, no person owes you their time.

if you do what you want to do, that's fine with me

i only see a pattern of short sighted desinformation
players suiciding as males over & over & over again "because there is no fertile female"

same as there is some crazy pattern of /dying players over & over & over again for whatever reasons
because they have some idea to get born somewhere specific

some players clearly don't understand the main mechanic & core idea of OHOL
& they try to rig it to a continuing town, continuing work, continuing family, continuing lineage

there are over & over & over again players who call other players "randos"
clearly not realising that the randomness IS in fact THE CORE MECHANISM of OHOL
it's the main lesson this game teaches
everybody IS a "rando" everywhere in OHOL

every player is oc free to try to rig the gameplay into something else
but should also be aware that OHOL is not meant to be played that way
it is meant for a player to be a tiny part of a biger picture

this own dispensability & exchangeability, this being thrown into a family or a town or wilderness is apparently quite unsettling to many players lol

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#188 Re: Main Forum » Ugly building: the ultimate one » 2019-04-07 07:01:32

denriguez wrote:

Agreed. It's ridiculous that we need to burn a pickaxe to remove one section of stone wall. Make us pay in time, not iron.

It takes two people (usually) to remove a berry bush; why not do the same for a stone wall and preserve the pickaxes? For example, in order to be removed, say a stone wall must be struck two times by pickaxes in quick succession (within 2 seconds). The only problem is that once you strike a wall, you go into a brief slowdown (5 seconds) during which time you cannot drop the pickaxe or strike anything else. This makes it impossible for one person to remove a wall alone, and far easier for the town to catch coordinated griefers.

how about already a more complicated process of building those stone walls,
cause even the normally built are spreading at an insane rate everywhere
the griefing is just a "natural" result of the ease to build those walls in the first place

eg
to build a wall one would need not only stones but also mortar
mortar would be a mixture of quicklime & sand & would be enough to build 4 walls

to destroy a stone wall one would need first to weaken it with a chisel & malet & then strike the weakened wall with the pickaxe
all would be used once, chisel, malet, pickaxe

i think, indeed the more complex the process of doing something, the less likely it is to be griefed

so to make it more complex on both ends will be a good prevention against griefing

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#189 Re: Main Forum » Please make poop decay » 2019-04-06 20:56:54

SirCaio wrote:

We need a dung bucket!
Put dung in a bucket, and use it for easy compost with less shovel uses. This would be way more interesting and useful imo.

if we are gonna use buckets, then we need a better rope source than milkweed

#190 Re: Main Forum » new clothes - white & natural color ? » 2019-04-06 19:01:08

why is it not named "white" or "natural" ?

#191 Re: Main Forum » new clothes - white & natural color ? » 2019-04-06 16:47:05

ok

so the color name is "undyed" ?

same unfinished business, isn't it ?

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#193 Re: Main Forum » Can someone check the new content before I release it? » 2019-04-06 14:09:17

looks like i should have checked hmm

why are white clothes named "undyed" & not "white" or "natural" ?

why have shorts a pocket & not at least a skirt as well ?

until now the clothes had no pockets, apron was not really clothes, didn't add any insulation

how about removing from all clothes any pocket, apron inclusive, so they just cover the body
& then add a pocket or maybe even two by adding an extra pocket patch ?

i get it that a dress usually doesn't have pockets
but skirts are a female equivalent to shorts
& shirts have often pockets as well

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#194 Re: Main Forum » new clothes - white & natural color ? » 2019-04-06 13:58:53

but the name is "dye-ready" & not "natural" or "white"
it's like they are unfinished

& why have only shorts a pocket ?

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#195 Main Forum » new clothes - white & natural color ? » 2019-04-06 08:22:52

breezeknight
Replies: 7

do i see it correctly that the new clothing is not usable as clothing until it's dyed in color ?

so we won't be able to have naturally colored clothes ?

also where is white clothes ?

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#196 Re: Main Forum » Ugly building: the ultimate one » 2019-04-06 08:09:10

been yesterday to another, fairly new settlement where two griefers have built that absurdity right in the middle

there is clearly a huge imbalance between the ressources needed to build a stone wall & the ressources needed to remove it again

shovel, chisel & malet are used up once
while a pickaxe breaks on one single wall
that's a perfect recipe to screw up every town that way

looks like bored griefers found here a new rewarding griefing method,
a griefing gold mine sad

Jason has to plug this exploit soon
it spreads like a plague

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#197 Re: Main Forum » How do you measure your "success" in OHOL? » 2019-04-06 07:42:40

the nice people make the success of a run
that's the measure

i suicide often because the people present are screwups
i don't waste my time with people who don't appreciate playing a social game but exploit it for their own "amusement"
some kill the screwups, i kill myself

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#199 Re: Main Forum » Pregnancy » 2019-04-06 07:38:08

i am not sure about pregnancy
can do it without it

if it will be included, then plz shorten the baby incapacity
it's so boring to stand for minutes unable to do anything, mother don't saying anything, same bored as i am
that situation of the first few minutes needs really some new input, that would be far better for the gameplay than pregnancy

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#200 Re: Main Forum » Idiots who screw up your Eve Camp [Game Story] » 2019-04-06 07:27:07

Villas wrote:
breezeknight wrote:
Chimera wrote:

I suicide when there's no girl. What's the point of building a village if there's no one there to enjoy it?

Eves spawn often in or near previous settlements
how about improving the camp for that potential Eve ?

An Eve may find it or not. It’s not certain.
How about helping another town, with fertile girls?
I think helping an alive town/camp is much better than work alone in a dead place hoping someone will find it one day, in my opinion it’s too boring and most of the time doesn’t worth the effort, since there is a high chance of no one finding it.

there is also a high chance of griefers screwing up successfully a town but apparently that doesn't stop you to long to get there

& also, you shouldn't take your help as that vital that a town cannot survive because you are not there,
that's a lesson this game teaches pretty well, to get onself down from the high horse of indispensability

it's a social game & one of the social aspects is to do good work no matter at which point & no matter in which situation, it's a principle

& males suiciding because there is no fertile female are acting antisocial, they leave for egoistic reasons, not because they are eager to help out where help is needed, cause there are towns where your help is absolutely non-vital, but you don't suicide in such towns, you'll stay mainly because of the fertile females
this "fertile females" feature has gained meantime quite a traction
that's also why i dislike the awbz mod, it makes the player to calculate from a statistical gain position - no fertile female = no work input
but OHOL is about good work, not about gain

i've also been in many situation, where male or even several males suicided although there were several people still there, me included but no fertile female
that happenend because such a decision is not about being social but about gain from the next gen
it's a postponed calculated gain with a safety net of certainty

& i've also been to towns, where i had the most pleasant cooperation & thought exchange with males & elders as the last survivers, who still just worked humbly to improve the town & their own skill without any certain prospect of continuation
those people belonged to the nicest i've met in this game ever

humility is what makes people social, not greed & conceit

that occurance of respawning to a dead town/settlement is not that seldom
i've also been to dead towns where things were quite visibly tided up, even smaller settlements,
i've been most grateful for the people who cared enough to bring things into order without that fertile females certainty

btw
i suicide as male or female, as baby, kid, adult, even elder if the people in a settlement/town are jackasses & egotists playing single player, just working their asses off without any consideration of the bigger picture, context or plan, creating an atmosphere of futility
also if they don't care for the griefers running the town, which happens at times quite often
people who don't care don't deserve my time & work input, that's my social principle

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