a multiplayer game of parenting and civilization building
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Another solution similar to hungry work could be increasing the kill cooldown. I think it's 40s right now, if it was 60s it would provide some of the effect of being hungry work, and have the added benefit of increased time for a trial.
I don't get it.
My display name, ranking, and my display name's position on the leaderboard no longer displays either in client or on the leaderboard until after i have played a life that session. This started about a week ago. When I log on only my gene score displays, while the display name and ranking does not, and i do not appear on the leaderboard. All of this information appears after I have played one life during that session, but not until.
Saolin wrote:Look, I understand the math you've posted in other discussions, and it is consistent and makes sense. [But...]
No dis, I think my first post sounds harsher to a stranger than the tone I meant it in. The issue with those terri-bad-no-good-double-minus tier food items is that they ALL have means of consuming them that are far better. Even raw corn, can very easily be turned into popped corn. Villages that don't have clay bowls or fire have other problems that yum chaining is not going to really fix either, I think it's fair to say that if you can't pop corn you should not be stressed about yum, yeah?
And that's kind of thing, when we're talking about the strategy of yumming, is when to worry about yum. Most of those other discussions talk quite a bit about when and HOW to break your chain, as in you should, because it wastes less food and feeds more people, and if the goal of yum is to be efficient--via eating different types of food instead of one easy to make thing (REDACTED TANGENT ON MERITS OF JUST MAKING PIES)--then that should be integral to the decision making. Instead, these threads further promote the idea of yumming uncritically--maintain the chain, yo--and it's bad. It also doesn't pass on knowledge, like the incredible uses of corn, the OPness of milk--100 hours and I've never drank milk! In part because people just don't understand how incredibly powerful it is--and some of the methods of running and maintaining long and stable villages. For instance making salsa is a fool's errand in terms of sustaining a village. You can almost say that it's in the game to throw off players, you know, give them failures to explore or challenges to overcome (puzzles if you will), but despite how many times people try and share that knowledge it gets thwarted, over and over again, by someone saying, "yeah... but what's the harm in a berry maintaining a good yum? Sometimes that's fine. It's just a berry." It's not. It's not just a berry. Look at the chart!
Fittingly, like a yum chain, all that work get's undone and were sent right back to square one.
Honestly, I think yum is so easy to "understand" at first that people build an intuitive sense around it, and the high level yum is just so... counter intuitive, that it doesn't dispel people's visceral... I'm resisting gut and stomach puns... but their visceral, trial-and-error understanding of a system that appears one way but is really another. You could think of it as a level in Portal, and boy do people really wanna use that portal gun they know and love--it's gotten them this far--but the answer is something else. The... the cake is a lie.
But to summarize with over simplification... strategically, the best way to yum, at all stages of game (camp, village, town) is to break your chain, repeatedly but purposefully. Don't maintain the chain. Reset and eat the best food you possibly can.
That's a fair post. For the record, if i am eating raw corn, i am also going to be eating popcorn 100% of the time, in general i am going to be eating popcorn, because i think it is a great food item. The reverse is not true.
I don't think the general opinion on this forum supports yumming uncritically, in fact i think it supports quite the opposite, that yumming is a mistake and should be avoided. I agree that milk is a great (the best) food item, and i'm surprised you've never consumed it. A wandering cow is easy to get at least one bucket from, though i've noticed it tends to sit there a while and no one consumes it. Maybe it looks too much like some kind of paint.
In terms of yum being easy to understand, sure, but I think relatively few players go for it at all, and a lot of the more experienced players seem to disfavor it altogether. To me it seems like a small minority of players that advocate yum chain while vocal experienced players trumpet the value of the most efficient foods without considering all factors.
Great job "fug". I was going to +1 to DestinyCall and Arkajalka, but your response to DestinyCall's request perfectly describes the issue. Seems strange the way this works.
That corn ... it calls to them. Begging to be eaten. The siren call cannot be resisted. We are foolish to think we ever had a chance at stopping it.
And what better to go along with a raw corn ear ... a slice of sweet berry pie and a handful of green beans, fresh from the bush. Glorious!
I wish I could make a baked potato joke here, but that one got patched, so it is no longer a giant blackhole of wasted resources. Joking about eating salsa and ketchup just doesn't have the same punch, since almost no one knows how to make them anyways.
Lol, YES! that raw corn is SO delicious! I CAN'T resist! That's what it is.
Look, I understand the math you've posted in other discussions, and it is consistent and makes sense. The problem for me is you rely entirely on quantifiable factors, and specificially on value of the food item. However with less of an emphasis on cost, and especially with pretty much a complete ignorance of (this is not specific to you at all and actually seems to be a general ignorance) time involved of production. Raw corn could be considered a baseline value of cost for production, since any use of corn requires that same baseline expenditure. Beyond that though, additional time and resources become necessary and the comparison becomes non-perfect. If time and resources were infinite, your analysis of food options is perfect, but there are also non-quantifiable factors to consider, which you seem to prefer to ignore since it makes comparison more difficult and impossible to evaluate perfectly.
It's incredible seeing it laid out so many times, in great detail, with all the arguments, the tables the graphs the charts, EVERYTHING, and yet people still have a gut feeling about about how to yum, that feels intuitive, and it's unshakable. I think there are some players who are gunna yum the way they want to yum, despite what is already known, already said, and you just can't change that--it just makes sense to eat raw corn!!!!
Don't straw man my argument. It's not about eating raw corn, though some of you seem to think that's equivalent to shooting a baby. Did you read my post or just ascertain that i think it's ok to eat raw corn in certain circumstances and jump to a conclusion? I am willing to listen to justification and changing my point of view, are you? Raw corn is only about 1/2 as valuable as eating a berry. Part of the beauty and fuel for this discussion is there are a variety of factors that are not easily quantifiable such as time to produce or comparing an item that requires a clay or iron investment to one that doesn't. It's easy to compare by pure value, but that ignores some harder to quantify factors. That's what makes it so interesting to discuss.
The predominant line of thinking seems to be "if you want to yum, make the better foods (but please don't)". I think there is a place for the 'bad' yum foods. And just for the sake of clarity, when i say yum foods, i mean any food that you haven't eaten yet. In an establishing village you will reach a point where there is enough potential yum foods to maintain a life-long yum chain, but a lot of the 'better' yum foods are not yet available and/or wild foods have become rare. Personally I think at this point it is acceptable, and perhaps even ideal, to make berry pie varieties in small numbers as well as eat foods that are 'bad' when considering value, though it is best if these foods are eaten only by those successfully yum-chaining and moved on from when possible.
Some think eating low value foods like corn and green beans is "lazy" yumming, and in many circumstances that would be accurate, but in some circumstances it can be inaccurate as well. It is easy to say "go hunt a turkey instead of eating raw corn". Yes, turning a raw corn into stew/chips/tacos creates value, and value to cost ratio does change favorably; though these higher value items also have a higher cost both in resources and time, . There is an opportunity cost for everything in this game, due to time constraints. If, for example, you are in an establishing town looking to transition to diesel engine and need to still find a tarry spot and build an oil rig, it is more valuable to the town to work on this task than spend time processing food to make it more efficient/higher value, even though those processed food items are better. Other examples could be gathering rubber, or establishing an iron mine. Before heading out to bring a cart of water buckets to the oil rig and build a kiln and produce some charcoal to drill for oil, while loading up the supplies for your trip you can fill up on popcorn + green bean + shucked corn and head out there with nearly a full bar +39 pips, allowing a long stay to focus on work while retaining full cargo space! While you're out there maybe you'll see a banana/cactus fruit to eat, and if you're yum-chaining, these foods are almost twice as good! And that's the thing about yum-chaining - it's not about just eating bad foods to make them passable, it's about making the best foods way better! Taking a bite of rabbit pie for 26 pips with double digits extending beyond a full food bar is pretty good!
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Anyway as far as yum etiquette goes:
-Plan ahead so you don't lose your chain or waste time running around looking for something delicious.
-In general, and especially if you're still familiarizing yourself with yum-chain, avoid the least efficient options until they're necessary. It is incredibly counter-productive if you eat a raw corn at +4, and then subsequently need to reset your chain shortly after.
-Don't do it if the options aren't there. Instead focus on small chains of more efficient food options (popcorn, bread, stew, rabbit pie, carrot/rabbit pie, reset) It gets pretty easy to keep extending this when you expand to things like mutton, berry, berry bowl, and often there's a few good options laying around like omelette, cooked rabbit, bowl of carnitas, turkey and it's broth, then you can get into things like carrot, onion, tomato, etc. It's good to build in this order in general since it protects against lost value in a dropped yum-chain, and because sometimes new, more efficient food items will appear as your life progresses. It feels pretty dumb to have yummed a raw corn early on while leaving a higher value item for later, only to find that later when you need to eat the higher value item someone has produced skim milk and sauerkraut and now you only get to eat one of three. You could always eat the raw corn last if no one had happened to prepare these options, so try to leave the least efficient options for last.
-Prepare food for everyone, not just yourself. If you are preparing yum foods for yourself, make sure you are making efficient use of the cooking session, as kindling has a non-negligible cost. Focus on producing the most efficient foods since most players won't be yum chaining, such as plain rabbit pies, carrot/rabbit pies, mutton pies, //cooked rabbit, bowls of carnitas, and omelettes/stew. Gather/prepare as much as you could cook by yourself before starting to cook, ideally. More if you know there are others who would be helping, though it seems difficult to get people to wait beyond more than 1.5x what someone could do by themself.
-Again, focus on producing the most efficient options such as rabbit pie and carrot/rabbit pie to protect against new players not knowing the difference and to keep non yummers from being forced to consume less efficient options.
-If food is plentiful and there is nothing better to do, produce additional food items to what is already available!
-Work! Make use of your decreased need to eat in your life and accomplish something!
I think this is an improvement, good change.
What if let's say you find 10 people that never curse other people? They don't know how cursing system wotks, they don't want to curse for any reason. Will grieffers be always safe of donkey town because of that 10 people? Will that 10 people give birth to grieffers more often than regular players that cursed out the grieffers?
In theory yes, if you don't curse as much you'll end up with more players who have been cursed. If the 50 tile radius (or whatever size) is still active, that should help some.
fwiw I play the game as "a multiplayer game about parenting and civilization building", and I tend towards the top of the ladder.
I think hackers and those whose goal is to destroy the potential of enjoyment for others should be long-term banned to a secondary server as a consequence for the scum they choose to be; becuase PvP in this game requires no skill whatsoever. For those who prefer to kill, the current combat mechanics favor wannabe psychopaths and idiots who lack the skill to win at any game that requires any for PvP. Anyone who is playing this game to feel like they can get the better of someone at PvP simply lacks the skill and intelligence to be remotely successful at any actual PvP game, since there is no element of skill in PvP for this one. The actual element of skill in this game is being able to not only consistently survive yourself, but help your descendants survive as well. In order to succeed at this your best bet is actually to avoid the PvP as much as possible.
....
I'm glad to see Jason has decided to hire a community-liason. Great move. No need for Jason to absorb the brunt of our discontent with whatever, lol.
Idk about all this, but I am very much annoyed with people the grief to "reset the arc." If you could find a solution to that, it would be great...
I 100% agree with this. It is annoying when villages finally establish and stabilize and immediately people are going around rallying for a stab-fiesta to reset the arc.
Damn-it DestinyCall, I was hoping to be the first post! =p
I did forget omelettes though. Those are also an excellent food item.
Haha, I approve!
Any level of civilization can yum chain.
Early villages might find themselves limited to around 1x to 4x with frequent resets, but saving those few extra pips is significant to ease the strain on resources and preserve a little extra food for others.
A little further down the family tree and you can probably get to 5-6x once or twice in a life with most resets lower than that since you'll need to be busy, focused on your work to keep the village going. Though I think Berry pies should be avoided at this point since they are too large a drain on resources and you won't have enough options to sustain a yum chain your whole life.
Once the village gets to the point of having sheep and stew farm, you're getting to the point where you can sustain a single yum chain through your entire life. At this point its worth considering berry pie varieties to support a lifelong yum chain, though berry/rabbit and berry/carrot/rabbit are always a terrible use of resources (you're getting less total pips by adding the berries) and should only be considered if food production is already excellent and it is the easiest way of sustaining a full (lifelong) yum chain. Non-yummers are encouraged to eat rabbit/carrot followed by plain rabbit pies once old enough to get full pip value, and these two items should be prioritized at the bakery for this purpose due to their high baseline value.
Once you get beyond this milk products should be highly prioritized due to their extreme efficiency. Non-yummers should add this as a staple to their diet. It is important to add a large emphasis on highly efficient foods such as carrot/rabbit pies, plain rabbit pies, any type of milk, turkey and it's broth, stew, bread and buttered bread for non-yummers to remain as efficient as possible alongside a small supply of yum-enabling options to avoid non-yummers being forced to consume yum foods due to lack of options. Low value options such as raw corn, various berry pies, and green beans can be replaced by better options including staples such as buttered bread and milk products, as well as more niche options such as carnitas and french fries.
Beyond this almost anything is fair game if you have nothing to do and resources are plentiful (huge supply of kerosene to supply a diesel well with ample iron supply), though in general high baseline value foods need to continue to be prioritized for non-yummers. and high cost, low value foods should be avoided such as salsa, ketchup, ice cream, mangoes, any type of berry pie, and anything involving masa dough, unless you really have nothing at all to do or the resources happen to already be available.
In general when deciding what food items to consume it is an important distinction whether you are small-scale yum chaining in less-supplied village, or full yum chaining in a reasonably stocked village. If you can't support a full yum chain or are forced to drop your yum chain in emergency, low value options such as raw corn, green beans, and berry pies become terrible and should be avoided. Always make sure to eat the highest value food items whether you are yumming or not, such as any type of milk, mutton pies, carrot/rabbit and plain rabbit pies, bread and buttered bread, stew, and turkey and it's broth.
Saolin wrote:That's a good point about the mutton, wheat, and compost cycle. Anyway fwiw I was talking about plain carrot and plain rabbit as being the best option for feeding babies specifically, though it seems like mutton should also be included. For adults rabbit and carrot/rabbit are the best, though i may have to reconsider where mutton pie ranks.
Wair ... you mean feeding a baby a roasted rabbit or a raw carrot? Why would you do that when the pies are so much better?
No, lol that would be terrible. When I'm talking about plain rabbit or plain carrot i'm referring to the pies. Before you brought up this revelation about certain pies being efficient for babies, i saw baby food ranking as Milk -> Popcorn -> Berries, with everything else basically being terrible to feed babies unless desperate. I suppose cow's milk is probably also suitable baby food given the incredible value to cost ratio.
That's a good point about the mutton, wheat, and compost cycle. Anyway fwiw I was talking about plain carrot and plain rabbit as being the best option for feeding babies specifically, though it seems like mutton should also be included. For adults rabbit and carrot/rabbit are the best, though i may have to reconsider where mutton pie ranks.
I wouldn't mind if we just went back to the old apocalypse towers instead of having it end at one family. At least players wouldn't be incentivized to just start killing everyone when they want a reset.
Hmm, I realized that in my comparison of a berry to an empty pie crust I forgot to consider that a pie is 4 bites, so actually it is only 1/8 soil and 1/8 water for a single bite of pie when just considering the crust. Perhaps some pies are not that bad to feed a baby at all. The best ones would still be plain rabbit or plain carrot.
Edit: I also made the same mistake considering the mutton pie.
I'm sure, in the way that the mother/child mechanic and interaction creates a sense of family in this game, that group activities, efforts, and jobs will create a sense of comradery. Like, right now there isn't a meaningful way to interact with other players. You might say hi, or emote, and if you have a new player maybe you'll show them a task. But outside of teaching someone a skill, the only meaningful or impactful play we have with one another is a knife to the guts. The "community work" in OHOL is still designed around solo play with zero player interaction but as that changes and we gain the ability to work together and achieve cool things--not just by playing beside one another but with--we'll also see cool and interesting behavior changes in players.
Yes! This!
I personally like the rift, learning where things are and being able to use landmarks across lives. And there is a different feel to it than an infinite world. Everything feels a bit more significant and impactful. There is what there is and it's up to you to make the most of it.
The thing I don't like about the rift is how the dynamic rapidly shifts towards triggering a reset once there has been two families for a while and everything has been established. It ironically negates the resource scarcity of the rift, though I don't know I would enjoy playing through too much scarcity, I'm not sure it really even gets to that point. I realize the opinion I'm stating here leads to a "damned if you do, damned if you don't" situation, but that's how I feel about it, lol. Once the stabbing escalates to a frenzy, I tend to log off for the night.
Anyway rift or not doesn't really matter to me I think. I mainly just wanted to add my support to the idea I quoted.
I haven't looked that closely at msikas' calculations, but producing carrot seeds costs extra dirt, because the seed rows do not leave behind a hardened row. That might be where the extra soil cost comes from, compared with berries that do not have a re-seeding cost.
Ok that explains it. My mistake, thanks.
Also I didn't know before you mentioned it that a cow can be fed a bowl of water to produce extra milk!
One Row of Corn can equal ....
Fresh shucked corn = 20 pips
Popcorn = 48 pips
Omelettes = 76 pips
Cooked goose = 80 pips
Bowl of carnitas = 192 pips
Three Sisters Stew = 224 pips
Pork tacos = 272 pips
Tortilla chips = 480 pips
Skim Milk = 320 pips (+ butter)
Whole Milk = 560 pips
I will preface with saying I know shucked corn is one of the worse foods. I want to point out though that pip value is only part of the story and there are more factors to consider than just total pips. For example:
Fresh shucked corn: 20 pips, 1 bowl of water, 1 bowl of soil. 20 pips per water/soil.
Popcorn: 48 pips, 1 bowl of water, 1 bowl of soil. 48 pips per water/soil
Three sisters stew (4 pots): 896 pips, 13 bowls of water, 9 bowls of soil. 69 pips per water, 100 pips per soil.
Tortilla chips: 480 pips, 9 bowls of water, 1 bowl of soil. 53 pips per water, 480 pips per soil.
Whole milk (8 buckets): 1120 pips, 5 bowls of water, 1 bowl of soil. 224 pips per water, 1120 pips per soil.
Additionally you have iron usage (generally equivalent to soil usage), clay usage for bowls, plates, and crock pots, limestone usage, and bucket usage, etc, and TIME. These are all additional costs that are harder to quantify. How do you compare the value of an item that requires clay to one that doesn't? Time to gather, difficulty to acquire? Those are highly variable and difficult to gauge. How about a bucket or rabbit snare that has high initial cost, but gives unlimited value? Again, hard to compare.
Aside from milk, which I think we can all probably agree is outrageous value (and you would only need two buckets at once), the ratio of cost to value is compressed compared to just looking at value and ignoring cost. Yeah shucked corn is still pretty bad, but it does have the lowest cost. Tortilla chips and popcorn is an interesting comparison. Similar water value, but the cost of the massively favorable soil ratio is at least 5 clay bowls, one with palm oil (likely multiple bowls of palm oil unless you were gonna cook a whole corn plant at once), 16 uses of shears, as well as the additional processing time to prepare the chips, in addition to other factors such as kindling usage. Given this I would argue that popcorn actually seems to be a superior food item to tortilla chips despite the massive amount of pips it gives compared to popcorn. Now I don't think anyone was really arguing tortilla chips are great or anything, I am just trying to illustrate that there is a lot more to consider than just the pips yielded when comparing food items.
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On another note, for your feeding meat pies to babies idea, I just want to point out that feeding a mutton pie to a baby is less efficient than feeding a berry, ignoring the wheat cost even. To make one mutton pie costs 1.5 berries and 0.25 carrots compared to, obviously, just 1 berry. Carrot pies would actually be better as it just costs 0.25 carrots, but I think the wheat cost still makes them less efficient than berries for baby. Plain rabbit pies are harder to quantify, since rabbits are fairly free resource once the snare is made, though they do take time to procure which is the difficulty in evaluating them. Plain rabbit pie is probably not bad to feed a baby. Actually I suspect it's still worse than a berry just considering the cost of the wheat so I'll compare that quickly. It costs 0.5 soil and 0.5 water to make the dough for 1 pie. It costs 1/7 water and 1/7 soil for 1 berry. Just the pie crust alone is more than 3x as expensive as a berry. So feeding any pie to a baby is actually quite inefficient compared to berries unless I'm missing something.
Saolin wrote:miskas wrote:Sorry But carnitas are the 2nd most efficient food on my end, surpassed only by milk.
http://prntscr.com/p59vlmThey consume only 1 corn to produce 48 units of food
Their problem is the vast amount of storage/space needed to produce them in quantity.Given the values you have for berry bushes (starting from the languishing state), shouldn't the values listed next to soil and water also be 1 for both from carrots to squash for consistency of starting point (starting from hardened row, which is analogous to languishing berry bush)?
Oh crap, you are right!
http://prntscr.com/p5lp3uBy the way people milk is the most efficient food, even if you only take 2 pips from it every time you eat it!
See ya I am gonna make a cow pen.
Sorry, I don't mean to pick on you, but I fail to see where you get the extra 0.1 water and 0.3 soil for carrots, as well as the extra 0.2 water for beans. To me the numbers after the decimal seem like they should all be dropped. This would mean the only difference between carrot and berry is the iron use for carrot, while beans remain worse than both due to less total pips.
QUESTION! If the tomatoes, potatoes and mangos are already made and sitting in a basket or on a plate, am I being wasteful by eating them to fuel my yum chain? Or is it just wasteful to make those things. You explained corn very well so I have my answer on that particular vegetable. I understand it's wasteful to make these things but once they're made the damage is already done and those three things (and maybe others I don't know about) aren't going to be used for anything important, right?
If you also have onion, pepper, and tortilla chips available, it is better to make salsa than eat the tomato raw (7 pips for tomato, 7 for onion, 0 for pepper) vs 20 pips total for salsa. However if you had to prepare these ingredients it is a lot of extra soil, water, and time to do so. Unless these ingredients are already available it isn't worth spending the extra resources for a few extra pips.
Potatoes are better made into fries: 42 pips for fries vs 12 total for both bites of a potato. Again though you'll need to have palm oil handy which will cost an extra bowl of water plus the time to gather. Not as costly as salsa and more likely to be worthwhile.
Mangoes have no purpose other than eating and making dye (at the cost of a cow, and it's purely cosmetic anyway), so just eat them if they're already around, though preferably use them for yum chain since it's a rarer food item.
Sorry But carnitas are the 2nd most efficient food on my end, surpassed only by milk.
http://prntscr.com/p59vlmThey consume only 1 corn to produce 48 units of food
Their problem is the vast amount of storage/space needed to produce them in quantity.
Given the values you have for berry bushes (starting from the languishing state), shouldn't the values listed next to soil and water also be 1 for both from carrots to squash for consistency of starting point (starting from hardened row, which is analogous to languishing berry bush)?
Saolin wrote:A lot of food items that are considered 'bad' become great if you can maintain one yum chain through your entire life.
This is actually a common misconception among yum-enthusiasts. But really, the worst foods are still the worst foods, even with yum.
Because there is a hard cap on how many times you can eat in sixty minutes. If you are wearing a decent amount of clothing and not intentionally standing around in tundra, you can chain your yum up into the twenties if you are careful. Not must higher than that. But there's over forty unique foods in the game ... which means there is no WAY you need to be eating a shucked ear of corn for its yum value, when there are so many better options readily available in the average village.
Eating crappy foods is just lazy yumming. You should still eat good, resource-efficient foods and avoid the worst foods, like berry pies and green beans, since they are still worse than better unique foods that would give you the same yum bonus.
Yes the worst foods are still the worst foods, but a 14 pip green bean or shucked corn is more efficient than resetting your yum chain with a bowl of stew. There aren't usually even close to all food options available in most villages, at least not without considerable processing time that would result in a reset chain in the meantime. A berry rabbit pie may be a terrible food item, but when it continues the chain and gives you effectively, say 32 pips worth of food, it becomes pretty nice, and makes up for the loss of pips from using the resources inefficiently. The reason why it's a terrible food item is you aren't getting enough pips for the resources expended compared to other options, but if a rabbit pie is worth only 14 to you and resets your chain, while a berry rabbit pie would be worth 32, that makes up for the discrepancy in efficiency when comparing the foods at a baseline level that results in the berry rabbit pie being deemed inefficient in the first place. Ideally, yeah you'll use the most efficient items, but if you're working it could be argued that the time saved quickly grabbing an ear of corn is more valuable than spending that time running around looking for a more efficient item.
Where I think yumming would be a mistake is if you can only get to say 6-7x before resetting, then eating an ear of corn is a mistake compared to mostly ignoring yum and choosing the most efficient options. Another issue is the overproduction of inefficient foods when most players won't negate the loss in value with a long yum chain. That one bite of berry rabbit pie I take might be efficient enough to justify it for me, but the food item is still bad when a player comes and takes a bite from it without regard for yum chain. So that is worth keeping in mind when considering what yum options to prepare.
In theory you're right that the most efficient options should be chosen first, but that's only perfect in an ideal situation where every food option was just sitting there in the same location. Is it better to spend 8 years running around looking for a more efficient option than some of the weakest ones if those weaker ones are readily available? I would argue that it's probably not.