a multiplayer game of parenting and civilization building
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As long as a sufficient amount of new people are buying the game weekly, churn rate doesn't matter. Jason said so himself.
Doesn't matter if the forum is dead. Doesn't matter that the maladjusted players organized. Doesn't matter if anyone is actually playing for that matter.
I keep watching the Steam reviews to see when the big bump of positive reviews actually drops off. I was expecting for them to already be gone but they linger, which makes me think something is fishy with valve's rating system.
The_Anabaptist
Guys, I did not necro this thread for complaints. I was just wondering why there have been no weekly updates lately. Because I'm always (very) excited about the new things that Jason implements.
You must be one of those who in game stands around with the bow and arrow guarding the property gates. Good thing you can't shoot us with your bow and arrow here Mr./Mz. Gatekeeper.
If people drew conclusions about the life I described that attest to the greater state of the game, then why shouldn't they talk about them? The fact that I'm playing a community game and yet had zero community this last life speaks volumes in and of itself.
The_Anabaptist
Well, that was a lonely update life. Born nameless to a nameless mother. Saw a few fleeting people my entire life, but none stayed to say so much as hi. Dead villages, some with all the steel tools available, all over. Built a cart, made a backpack, farmed some milkweed, made a well and prepped a couple more well sites. Hopefully somebody finds it all and makes a go of it...
The_Anabaptist
Just played as an 82nd gen German. Found plenty to do in that town. There were internal roads that needed building. Pies that weren't getting made. Mangoes in desperate need of a knife, which I happened to find outside of town. I tried expanding the property fence line on the NE corner when I got old. Hopefully that will help future generations expand. Lots of untapped resources just outside of city limits. It was a good life.
The_Anabaptist
I wouldn't mind Eve tokens. It wouldn't even have to be a 1:1 ratio of living to 60 to get one. Heck make it 5 or 10 lives to 60 for 1 Eve token. It would just be nice to play an Eve when I felt like it once in a while, rather than count on chance or the Eve window.
The_Anabaptist
I'm being told by the voices in my head that the correct answer to this is:
Right after you have typed: My God! Its coming right for us!
The_Anabaptist
Or you could just sacrifice a baby atop the Tarr monument with a golden dagger and collect the blood in a golden cup. Whomever drinks of the bloody cup gains youth. Might as well add an extra cost to eternal youth and make gold actually useful for something in the process.
The_Anabaptist
Pretty soon we're gonna start needing to define our terminology for the end of whatever.
We've got the tower to end our things.
We've got the rules to end the rift.
We've got griefing to end the enjoyment of the game.
Who knows what else I'm forgetting that ends something.
The_Anabaptist
Caring about how many families still exist seems odd to me. It isn't something I considered pre-rift, and feels counter to the game's ethos in my opinion.
So we are to compete with these other tribes? Raid them when necessary? But not too much lest they lose their ability to procreate? And if we do get to the rare state of kumbaya with multiple families living in peace and harmony, then we get to look forward to the eventual slow heat death of the rift? I'm beginning to think that your a nihilist Jason. Which would explain why arguing with you is pointless.
The_Anabaptist
Just throwing out some ideas that popped into my head.
Spyglass - handheld item that fits into a backpack or pocket. When held, it pulls up a mini-map that shows the topography in colors and maybe some notable items like roads, walls, wells. Good alternative for those of us who don't use the zoom mod.
Dowsing rod - handheld item that fits into a backpack or pocket. When held, an arrow at the edge of the map points to the nearest available well site. It ignores dug well.
Tanning Rack - sized similar to a loom. Let's you work buffalo and cowhide. New leather options for clothes, tool belts, and other items could then come from the hides.
The_Anabaptist
I was born into the Kubin lineage twice today. First as Rick, gen 3. Then as Frank, gen 13.
As Rick, I made a couple wells outside of our town and hunted a lot of rabbits, so I learned the area fairly well.
As Frank, I also went out to make wells and mostly fill buckets because the town was desperate for water. I walked past well sites that whose terrain I had deja vu and could have sworn I had previously built wells at. By the end of my life, I had figured it out that I was in the same family (sadly the town was a hot mess at this point). So, did an age end today? How else would have well sites cleared themselves of shallow wells?
The_Anabaptist
Saolin wrote:And we got all his supplies, with no cost.
Trade successful.
I feel all this story is missing is...
... And then we loaded the trebuchets with large rocks and cans of flaming kerosene. We shelled the neighboring village some fifteen hundred tiles away. Eventually we got around to picking up the loot that survived from amid the smoldering craters and charred bodies.
The_Anabaptist
I'll take the bold stand:
We've asked for everything else, now it is time to remove some content!
The_Anabaptist
If you want a redeem function:
1) You could tie a full curse reset to an apoc being triggered.
2) You could create some ridiculously complicated monument where at the completion just one person gets a curse reset.
3) You could tie it to the peace function, then all members of both families are curse reset.
4) You have to turn a warsword into a plow? I don't know, I'm stretching for more numbers now...
The_Anabaptist
Rather than messing with the curse system, could the option to be a multiple be disabled if you have been in Donkey Town within the last week be a solution?
The_Anabaptist
Which translation of the Bible are you using?
KJV: The LORD is my shepherd; I shall not want. ...
Just a tad different from having all that you need. Edit: On second thought, not all that different depending on the definition one uses of want.
The_Anabaptist
We totally need butter knives! I hate eating all those warm corpses without a pat of butter on top. What do you take me for? A savage? I'll have you know I always use the conveniently placed toothpick inserted into the meat after I'm done!
The_Anabaptist
I just thought of this, but I'm not at a place where I can test it in game.
Would it be possible to lay a strip of three tracks with a cart. And then put property fences three wide on both sides. (Think of the tracks as the creamy center of an Oreo)
If the rail cart can't be walked thru, (and I don't know if this is true) then wouldn't this be an effective way for people inside and outside of a walled town to trade goods without risk of city invasion? Just push the cart back and forth with the bartered goods loaded on it?
It seems like a simple enough airlock without using property gates, but I've never seen one developed for this purpose.
The_Anabaptist
The limited resources of the rift happens too quickly at low tech levels. Did Stone Age man really worry about species extinction? Or using up all the round rocks? Basic resources, with maybe the exception of potable water, need to be plentiful and renewable both thru map respawn and player intervention. Only as we progress thru the tech tree should things get rarer.
While in the rift, my gears would grind every time I saw a wasted resource that could have been turned into something more valuable. Sure some of that was malicious, but I'm sure some of that was by mistake or simple duplication of effort too.
The_Anabaptist
Reading the title of the thread my mind tells me: "This is a trick question. The answer must be one hour."
The_Anabaptist
The rift taught me that I rely too much on iron. I can farm pretty well with just a series of stone hoes. I just wish the shovel didn't require an iron. Can we get more than one recipe for an object? A wooden shovel should be an option.
The_Anabaptist
Clay + Harvested Wheat Sheaf = Bricks
Bricks for Roads, Bricks for Walls, Bricks for Advanced Kilns & Firepits, Bricks for Aqueducts, Bricks for Griefers' heads, etc...
The_Anabaptist
I would agree that it offers an unfair advantage. I wish Jason would level the playing field. Either by building it into the base game, or finding a way to cripple the mod.
The_Anabaptist
Rule #1 of making a multiplayer video game:
The creator(s) cannot make new content faster than the player base can consume it.
The solution for the vast majority of creators is to allow the player base to amuse itself. That is why you see so much PvP in multiplayer games. It is there just to keep people sticking around with a stale game until the next (usually paid) DLC content dump happens.
OHOL is no different in that respect. Regardless what is or isn't being claimed.
The_Anabaptist
Is it possible to get area banned across the entire rift and then pop as an eve outside of it? The thought just came into my head, but I don't feel like doing the math for the size of the rift.
The_Anabaptist