a multiplayer game of parenting and civilization building
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Cereal
Bread crumbs in a bowl of milk
Add sugar
Gives extra yum to kids
Spaghetti
Use dough on kraut board (might need a new tool for this one...)
Add water to crock, boil the spaghetti
Spaghetti bolognese
Add tomato, carrot and onion to spaghetti
Spaghetti carbonara
Add egg and pork meat to spaghetti
You gotta try hetuw mod out.
I know there are mods that fix many problems, but I sort of feel that some of these should be fixed in the base game...
I don't know all the details, but I know planes were changed to only fly within the rift.
Oh ![]()
I will miss the neverending world.
Jason, I think you're trying too hard this time...
I've been away for several weeks, and before that I had some time off OHOL, so it was my first time playing in a while yesterday.
My impression of the rift:
- It wasn't as bad as I thought. After dying a few times as Eve's children, I ended up in two towns in different lives with plenty of resources.
- I do like that both towns were homes for several families. They tried to make peace with each other. Last time I played, more than a month ago, multi-family towns were rare. People often killed strangers just in case. This time, killing strangers seemed to be regarded as griefing.
What I didn't like:
- Griefers. Naked Eves killing people is just silly. It has always been a weakness of this game that griefers apparently are seen by the game designer as the only way to create tension. In the rift people seem more vulnerable to griefers than ever.
- There didn't seem to be possible to play as an Eve in the wilderness. It seems like the only way to survive is either to travel from berry bush to berry bush, or to join an established town.
- The lack of certain resources also makes it hard for anyone except people in established towns to fight bears.
- Giving individuals access to gates takes too long. It should be possible to give access to one's family.
I wish...
- I wish that instead of the rift, road building had been made simpler. With the new peace system in place, perhaps we would have been more eager to find new towns and build roads between them, and live in multi-family towns as in the olden days.
I wonder...
Is Donkey Town outside the rift? If so, if we curse people they can go outisde the rift, make air planes, and fly back in? And if so, how long would it take to transport all fertile females out of the rift...? Males can fly in, women fly out, and eventually everybody can live on the outside... or did I misunderstand something?
Make it so that when you press and hold a specific button - maybe not shift since it's used for killing, but maybe ctrl or alt - you can see behind trees, walls and caves, and people's names appear above their heads.
"Year after year, the gaming industry seems to fall back on one underlying theme: Kill or be killed."
"The fact that 82% of the games featured at E3 [2017] are combat focused, illustrates a pretty serious lack of imagination."
"I make a distinction between combat and violence, because in combat the player is the one doing the violence."
"When combat is the game's central focus, it tends to celebrate that violence rather than frame it as a tragic last resort."
"[For many] Combat has now become synonymous with gameplay itself. The president of Nintendo America echoed this sentiment at E3 this year [2017]:
'The game is fun. The game is a battle. If it's not fun, why bother? If it's not a battle, where is the fun?'
That's an extremely narrow definition of what constitutes a game, and frankly a narrower definition of fun.
I'd argue that this obsession with violent gaming mechanics is holding the gaming industry back."
"[... ... ...] Or imagine a game set in a post apocalyptic future. (Because every other game I saw at E3 was set in a post apocalyptic future...) But, instead of fighting over the scraps, players cooperate to rebuild a better society."
i'm not going to teach your kids for you.
Sometimes I get the feeling that the OHOL community is not the best gaming community out there...
It's been a few weeks since I played, but my impression was that there were not many opportunities to practice early game. There were few Eves compared to mothers in established towns, and it seemed like the mothers who set out from their homes to do their own Eve run were frowned upon. So it wouldn't surprise me if the knowledge of how to survive in Eve camps is lower than how to survive in higher tech towns.
It never ceases to amaze me how many lame excuses griefers have for killing other characters.
"It's not my fault that I'm griefing, it's their fault."
What a spineless attitude.
Dealing with bear greifing by blocking caves is nice, but bringing bears to town wont teach noobs to deal with bears
...
You gotta give new players time to learn. And a chance to learn. Don't become the very thing you want to destroy. We have more than enough greifers already.
Wise words.
Everyone will learn to deal with whatever they need to deal with eventually. But let them learn in their own time. It's not up to anyone else to decide when they should learn what. Why? Because the learning curve in this game is steep, and there is so much to get into. Unless you're following one person from life to life, and teaching them the basics in a step-by-step manner, it's simply impossible for you to know when they're ready to learn what.
But they know.
Meanwhile, don't turn yourself into a griefer.
Some just can't handle the pressure of walking past a weapon on the ground without picking it up and using it.
... Here's a fun playlist about evolution.
How likely are we to survive - mathematically?
What are selfish genes?
Is it natural that we care about one another or not?
Of course, this discussion does not take into account how "souls" live on and carry on their knowledge, preferences and behavior into new OHOL lives, but perhaps it can still shed some light on the social experiment that is OHOL:
It's been a great pleasure playing with some of you. You don't know who you are. Neither do I. ![]()
Thanks for the link to Jason's talk, Morti, it was interesting!
OMG she has turned a basket into a backpack!
Suggestions:
- Irrigation. Make a hose of rubber, dig ditches for the hose and connect it to a pump. Instead of buckets of water, the pump now waters tiles along the hose.
- Soil distributing cart: Put (baskets of?) soil in cart. As you walk, the cart automatically dispenses one soil per free tile you pass.
- Plough. Slow when drawn by hand, normal speed when drawn by a horse. Tills the land if soil present. Instead of two patches of soil, you only need one.
But that said, I don't necessarily think milkweed should be cheaper. I think high tech farming should be more efficient so that it pays to climb the tech ladder.
I had long discussion about growing milkweed. People are basically annoyed it produces one plant per a slot of soil (two). I see no problem, make more soil ?
If it were that simple, I'm sure people would be doing it ![]()
Make more soil:
Pick berries
Add carrot
Oh, few carrots left
Get wheat - wait, low on wheat too
Now the compost is almost done, need poop
Pick more berries
Add another carrot
Wait...
Finally, you have soil.
Plant carrots and wheat since you're low
Not enough milkweed
Pick more berries
Add another carrot
Finally, planted 20 milkweed
Someone needs a bucket which is more important than a pine wall
Someone needs a slot box which is more important than a pine wall
Someone needs a lasso to get a horse
Make more soil...
Pick more berries
Plant more carrots
It's just not worth it.
Pine walls are too expensive: https://onehouronelife.com/forums/viewtopic.php?id=7070
This has come up: Repetitiveness and lack of progression in cooking and farming
- Pies are the most important food in any stage of the town beyond starter towns, but they are made the same way throughout the town's life
- Berries and carrots are the most important produce, but they are tended the same way throughout the town's life (It's actually easiest in the beginning when all you need to get water is a bowl and a shallow well. Once you upgrade to buckets it becomes more tedious, not less.)
These, the central tasks of any civilization, make the game feel repetitive and lacking progress, even though we have machines, cars and planes...
Civilization seems pretty much stalled out at making mutton pies, and trying to find enough water to keep the berry bushes alive. It's just tedious. Sure cars and airplanes exist, but no one is going to build these things when the game is still so focused on dirt farming.
(I'm keeping this thread alive because I believe Jason linked to it from somewhere where he keeps track of things he might do something about)
Perhaps one way to see it is that if the need for limited lives comes from all the /die-babies, and people in the tutorial are not /die-babies, then it might be a good idea not to include them in the limited lives mechanism for now? Especially since there might be other negative consequences?
FIXED! Finally.
Yay! Thank you ![]()
Why not the best of all worlds?
- Players with hours played<10: No choice screen, no limit to lives
- Players with 10-50 hours played: Limit of 18 lives
- Players with hours played>50: Limit of 12 lives, and a simple choice screen
I prefer new lives every hour. I do like the idea that griefers might run out of lives and be forced to wait a whole hour before logging back in.
Perhaps new players (who have played less than, say 30 hours in total) could be awarded lives by doing basic stuff.
"In this life you'll earn one extra life if you manage to eat five different types of food."
"In this life you'll earn one extra life if you water a berry bush."
"In this life you'll earn one extra life if you produce a small ball of yarn."
I'm making my first little game in Godot, and so far I love it.
I have no opinions on whether it or Unity would have been better for OHOL though. I trust Jason's evaluation. It makes sense that building an engine from scratch makes it more suited to the specific purposes of the game.
I know the developer of Stardew Valley built his own engine, but that he recommends "something like Gamemaker" for people who are just starting making games. (Search for ConcernedApe in this thread: https://community.playstarbound.com/thr … ion.25210/ )
awww rp