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a multiplayer game of parenting and civilization building

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#226 Re: Main Forum » /die problem » 2018-12-13 10:14:07

Sigurd wrote:

But it would be much more pleasant if the born child continued to play, and did not die after 10 seconds in your arms.

Yes of course it would be more pleasant, but without /die or punishing /die the child would just run into the next boar or run off to poke as many bear caves it can find... I don't see the benefit of your suggestion given the reality, there is a human in front of a screen that doesn't want to play this life of this mother in this lineage...

#227 Re: Main Forum » /die problem » 2018-12-13 10:08:29

I don't see how people who /die are bad.

The mother is specifically not punished for this.

In contrast the people that don't know of this command and suicide right away are bad, because the mother is taken a birth.

#228 Re: Main Forum » /die problem » 2018-12-13 10:03:48

My idea to workaround this was to have a "pregnancy" delay before being born that both the child and the mother can terminate to avoid dead babies (either by suicide or by "infantcide" by the mother)

Otherwise it is a mechanic that needs to be there to the gamificated nature of things. If people can't /die they will just suicide and potentially mutliple times in a lineage they just don't want to be part of.

One bigger caveat with the current system is that you need to be in the arms of your mother to /die, I don't know why. Sometimes I just type it and wait to be picked up to be able to hit enter... no already 1 year of age? Too late, need to run onto the next icesheet....

#229 Re: Main Forum » Griefer signs detected against plausible deniability » 2018-12-13 07:11:42

fatalwolf wrote:

Lol I didnt know breeding dogs was considered griefing. But anyway most of us are not obivious to griefers, its just that we dont want to waste our time dealing with them repeatedly anymore. There is just so many of them its gotten to the point that deal with one and 4 more pop up. The worst are the ones that take and hide tools now that iron is scarce. The only form of fun that I find that is ungriefable is using my knowledge to teach someone new what ever they want.

It's not "griefing" by itself, yet.

The list are ment to be indicators, hints.

Someone breeding dogs may be on his way to make a mean pit bull army. It is ment, if you see someone breeding dogs, keep watching him in which direction they go with it. And yes the moment they feed a pit bull puppy a bowl of carnitas to make it grow, I'd say there is definitely to draw line and try to stop them going any further with this.

#230 Re: Main Forum » Griefer signs detected against plausible deniability » 2018-12-13 07:05:50

Well his intention wasn't causing grief... so one could try to reason with him. Or stop him with conventional means, this is part of the game. The issue with griefers (as with trolls) is there is no way to reason, because they *want* grief.

You are right that things get watered down by people broadening the term to much, but that doesn't mean that this kind of people with the intention to cause grief do not exist. You are not discussing them away by pointing out others that get mislabeled. And they have developed their strategy of "plausible deniability" to do intentionally do nothing but harm to the town they were born in.

I made this topic to make more people aware of this as I noticed many just don't realize that e. g. when they can't find a bucket to put water in since there are a docent filled with latex this is likely due to intended grief. Or to watch the pen if the same person comes again and again to sheer the last sheep until the compost cycle breaks and people start starving...

#231 Re: Main Forum » Pump Beam Kit makes branch collection much more efficient » 2018-12-13 06:29:03

I just applaud the fact we can separate them again and they don't become "soulbound" to each other like two rubber tires, or those dammed track cart kits.

#232 Re: Main Forum » Griefer signs detected against plausible deniability » 2018-12-13 06:26:32

Azrael wrote:

Besides the definition of griefer has changed recently. Nowadays a griefer is just anyone who pisses you off if they say something bad to you? GRIEFER! If they use something in town that you wanted to use? GRIEFER! If they made a house where you wanted to make a farm? GRIEFER! It really makes the term redundant, it has no more meaning, I hate when people use "good" and "bad" guys. As if you can decide that yourself, some people play differently and think some a certain person is a griefer or not a griefer when in reality the opposite can be true. It's all about how YOU think, there is no objective definition of a griefer in this game, yeah you can say the definition in response to me.... But that is not any meaning you can use in-game, where anyone and everyone is griefers.

I agree, thats why I put on the effort to give a definition of griefer at least for this thread. It's all about the intention. One same action may be genuine stupidity/noobness or grieving, you can tell when watching a person a little longer and/or how they react on interaction about it.

As said, it's analogous to "troll". I absolutely hate it, when people call everyone in an online discussion a "troll" who disagree with them. Having a different opinion is not "trolling". Being stupid is not trolling. Having a strange opinion is not trolling. Trolling is the intentional act to stir up others and make any meaningful discussion impossible. Trolls don't care about any topic, they will just take and flip sides whatever suits their intention to divide and cause grief.

A griefer is one who's intention is to cause grief.

#233 Re: Main Forum » Griefer signs detected against plausible deniability » 2018-12-13 06:16:28

BladeWoods wrote:

I still don't think there's anything wrong with shearing all the sheep,

No, it is very wrong. Why?

Sheared sheep + berries/carrot = Wooly sheep
Lamb + berries/carrot = Wooly sheep + Dung + 4 Mutton

You see the big difference?

BladeWoods wrote:

this ain't a total fix to dying as a kid and being unable to curse b/c character limit, but you can grow up in your next life and still curse the griefer, just remember their name or check their name on family tree. I heard this works up to 2 hours after griefer dies.

Yes it works, it's may just be a PITA to have to play another life to your twenties just you can curse someone who really deserved it..

#234 Re: Main Forum » Griefer signs detected against plausible deniability » 2018-12-12 20:13:24

WomanWizard wrote:

A lot of what you posted indicates that there has been a griefer at some point, not necessarily that there is one in town right now. In order to call griefer, you need to be actively aware of what's going on in the town. If you see these things piling up as you play, then yes, probably an active griefer. If no, then the town was griefed at some point, but is probably peaceful right now.

I agree.

#235 Re: Main Forum » GUNS » 2018-12-12 19:39:26

bENdI wrote:

jason wants the game to be culturally and time periodically ambiguous

While with it's cultural arbitrariness, mixing and picking as seen fit, it portrays the post modernism of the contemporary now tongue

#236 Re: Main Forum » GUNS » 2018-12-12 16:23:47

SavageOgre wrote:

iron is only a pain to collect if your not using the zoom mod and if if you dont have horse carts, with horse carts its rather easy imo.
and because i feel that later on in the game,  villages will pop up closer to each other and may fight over valuable resources

This very much depends on the direction jason will want to give the game with the updates to come... are village to be set to be fighting over resources or are they about to be cooperating / trading and violence only as a means if one side tries to betray/steal.

#237 Re: Main Forum » is anyone an expert yet on the new updates » 2018-12-12 16:21:44

I'm okay with an learning effort. I'm okay with not being perfect. I'm not okay with deliberate wasting  because "someone else worked their a** off enough, for it to be plenty, thus I don't bother"...

#238 Re: Main Forum » is anyone an expert yet on the new updates » 2018-12-12 15:50:24

PS: This is similar to the mother I was born to that just stood still and pestered they babies with some nonsense story (well ooookay so far) but refused to step two steps to the right on the desert edge instead of standing naked in the cold, because there "what about food wasting? there is enough pie anyway"... PS: It soon wasn't and this was my third kid born into that town that starved...

#239 Re: Main Forum » is anyone an expert yet on the new updates » 2018-12-12 15:46:55

Well that person will likely have put in the work for the benefit of the town as whole and not to be wasted by some egomaniac because they think there is enough...

Get your own, then waste that if you must.

#240 Re: Main Forum » is anyone an expert yet on the new updates » 2018-12-12 15:36:15

CrazyEddie wrote:

Waste in abundance is fine, though. People are going to have to make lots of mistakes in the process of learning.

If one got that iron oneself, sure go ahead. Wasting someone elses work, because they did well... uh.

EDIT: Actually in case of building a third pump right next to two already existing... still, you're destroying a renewable resource for nothing...

#241 Re: Main Forum » My experiments with the new hammer and a new ungriefable pen discovery » 2018-12-12 12:35:23

The town sounds familiar.

The pen is not ungriefable tough. if one closes off the entries completely with additional non-removeables the drama is perfect. Albeit there isn't a plausible deniability to do that, which is why IMO it isn't a common practice by griefers....

#242 Re: Main Forum » is anyone an expert yet on the new updates » 2018-12-12 09:04:34

Also it actually isn't resource sensible but maybe for the largest of largest towns when going on for a long time. Considering the efficienty of the coal vs. kerosin pump it would take a looooooong time for it to pay of the iron investment done in the whole chain.

Also I agree with pein: most of the water pumps in cities are pure waste. There is no reason for a third close by each other.

#243 Main Forum » Griefer signs detected against plausible deniability » 2018-12-12 08:28:20

lionon
Replies: 28

Reading some of the posts and suggestion I got the impression some people may be just oblivious to griefers near them. Just because you don't realize them doesn't mean they are not there. You may be one of the sheeps that is blind to the wolf among them and thus not directly bothered by him. So this is a post about it I wanted to do for a while now.

A "griefer" in this thread is defined as a person that deliberately wants nothing but harm or even destroy the town. It are the persons that enjoy the power-kick knowing some other human on this planet is pulling their hair because of them It are not genuine idiots or newbies that do more harm than good because of not knowing.

A "griefer" is thus not only people that go on a murder rampage or try to stir up people by uttering racism. Also I do not recognize them as a "job" to make the game interesting, as been said in the other thread, they are not the white pieces of chess that oppose your black pieces, it is the kid that steals a piece while others are playing and laughing manically because you realize you can't play due to their doing.

Or as online discussions go, a "griefer" is the same as a "troll". This are not people that oppose your point of view, it are people that know which strings to pull to destroy any meaningful discussion.

With the curse system in place, only noob-griefers will try to go on a murder rampage. They shifted their way to "plausible deniability". For example they will keep sheering the last sheep whenever they think they are unwatched in contrast of killing the last sheep which albeit would be more damage there is no plausible deniability of "oh sir, sorry I didn't know / yes but I really needed that thread" bla.

So what signs are there is or was a griefer active in your town? And yes none of them may be a sure indicator by itself as plausible deniability goes, any by itself may be a honest mistake, but if they happen in clusters it's deliberate.
* all the sheeps are shorn
* juniper / maple trees near town are cut down
* dogs are being bread
* more and more buckets are filled latex
* more and more stones are sharpened, flint being turned into arrow heads.
* arrows become missing
* more and more bowls become filled with hard to empty stuff
* roads are making strange turns
* bear rugs are placed on desert tiles
* one of the iron products is piling up in mass using up all available iron
* shovels are destroyed/wasted on mass burring
* gates or doors are placed in the pen -- (so they can be "forgot" to be closed)
* there are many (large) fires going on
* someone is running around with two knifes or more
* bears/wolves show up near and in town
* locks on doors / trunks (yes I know how jason thinks about it, but in reality most of the time it's done in a harmful intention)
* smithy is missing flat stones (as with sheep, file and bellow may be more harmful but there is not plausible deniability on them)

Noticing someone doing any of the a both, they *may* be a griefer, maybe not. In my experience that chance turned out to be about 50/50. If then watching them and they do more and than one of these "mistakes" they are, also if you tell them off on one thing and they won't stop nor have a honest discussion about why it's a bad idea.

Also when you get mugged after asking them to stop or simply because they took notice to you following them around then it is clear the suspicion was correct. If you are no longer an oblivious sheep you'll become a target...

Furthermore an indicator (but of course not certainty) may be kids that are suspiciously better equipped than the current town average (either because they just focus on themselves while others try to do jobs for town, or because they hid equipment in the surrounding forests in a previous life).

Be aware just as "trolls" in discussions they may be skilled in social manipulation. There is always that innocent act "but sir I didn't know" or they put an arrow through you and go "oops, sorry misclicked"... yeah sure, just after you became aware I was about to watch your malicious doings...

#244 Re: Main Forum » Quick clothing guide in bad biomes » 2018-12-12 07:23:32

Tarr wrote:

Also note: 43%~ insulation will take you to max temp in a neutral biome so don't go touching bugs.

This is the issue with wearing clothes in the jungle. They become a death trap when touching a mosquito.

PS: Not only in the jungle, since mosquitoes can be hiding everywhere due to "hidden mini jungle biomes"

#245 Re: Main Forum » WHO WILL RULE US » 2018-12-12 07:02:34

Azrael wrote:

For once I can agree with you!

big_smile

That already makes three of us.

#247 Bug Discussion » Mysterious Items appearing on localhost server » 2018-12-11 18:51:15

lionon
Replies: 0

On my localhost server there are occasionally mysteriously items appearing. Stuff I surely didn't make... like in the middle of the wild a shovel with a potato or suddenly there is a domesticated pig or a dead turkey where I'm sure I never killed one.

Sorry I can't help more to reproduce it, but the stuff appears close to 0/0 it seems.

#248 Re: Main Forum » Rope machine » 2018-12-10 21:11:52

People were making ropes out of hemp way, way before newcomen machines.

Actually the story goes a satchel of hemp seeds used to be a standard equipment on ships. in case they fall ashore with broken sails, they'd got everything to regrow and make new sails and ropes. Given some time. It was part of the absolute emergency kit with the sextant and compass.

#249 Re: Main Forum » On zoom mods, should I use one? » 2018-12-10 21:06:02

Regarding the discussion if it's "easy mode" vs. "normal mode" or "normal mode" vs "hard mode", it doesn't matter how you label it, but yes there is a difference in difficulty for example navigating the wild lands between official client and mod client on default zoom in (x 1.5). But it's not right kind of difficulty, it's difficulty because of an interface... which is not the right one, a game shouldn't be difficult because of it's interface.

#250 Re: Main Forum » The Rebirth tales! Volume 1 » 2018-12-10 08:24:25

I just recently made an effort like this
https://onehouronelife.com/forums/viewtopic.php?id=4686

and was told it was also not the first.

Maybe this one sticks around smile

IMO a forum sticky for this or something similar might be worth it.

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