a multiplayer game of parenting and civilization building
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I need assistance. Usually, the only reason I dislike updates is because of not enough content. This update has a lot of content. Almost too much, but I will never say anything added is too much, because more is better.
Ugh im bad with words.
What I'm trying to say, or ask, does anyone know how it works in-depth, front to back. If so please leave a reply of how to make these technologies and I will greatly appreciate it.
Thanks!
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I posted a guide on the new content here:
http://onehouronelife.com/forums/viewtopic.php?id=4736
Do you have any specific questions?
One Hour One Life Crafting Reference
https://onetech.info/
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Besides ryanb's detailed guide...
I've been trying to figure it out myself exclusively through in-game methods, and there's a lot to grapple with. But I know that people have gotten it all worked out, because I've seen the end results in many towns: additional steam-driven machines, oil wells, kerosene distillers, and kerosene-powered water pumps plus assorted accoutrements such as fuel tanks and machine parts.
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well i experimented a bit, but generally all done or no iron for it
but i seen towns wit good setups
basically you make a pump well (optional, can be done at the end)
you need a multipurpose newcomen engine(3 iron and one rubber), not on the farm, somewhere more distant, same thing as pump just not with rope, with yew shaft
2 kilns near it for charcoal and heating up steel
you might need a cistern to empty the well
also some milkweed farm for excess
or other fast way is watering mango trees
1 more iron for the extra piston
you need 5 iron for the pulleys and blade, which make the other two parts, also one uncooked tire
then you can have 3 machines with swapping the parts
total 6 iron
make the rods with the roller, you need a pipe and a valve then put together, then same 4 iron 1 tire for the oil rig and one extra pipe
total 7 to make the oil pumpjack on a tarry spot
2 iron and a rope to upgrade a pump well (3 iron 1 rubber) to kerozene mode
1 iron to transfer oil from the pumpjack to the kerozene burner
4 iron for the kerozene maker
26 iron to have one pump one multipurpose with the accessories, one pumpjack, one canister, one kerozene maker
i never done 0 to 100, generally i made the pump well accessories, and messed a bit with the multipurpose, also used the fully made canister to make kerosene from oil and add kerozene to the pump
i seen a lot of iron waste, basically people make every single well into pump well or every accessories on separate multipurpose machine
and i seen only one pumpjack fully made
if you do multiple pumps or multipurpose machines, you wont have enough for the kerozene maker 4 and the pumpjack 5 and the canister
and enough tools meanwhile
so the correct order is:
make the tools
make a sheep pen
make mines and gather iron
get a pump
get some mango trees and other for firewood and branches
make tires, leave one uncooked, 2 separated, rest for carts
get horses
make road to tarry spot
make one single multipurpose
make the parts
make the pumpjack
the kerozene burner and the tank
guess big towns arent so boring now
main problem everyone wants to try it out so it's a lot of iron wasted on multiple pumps and badly located multipurpose
multiple parts made which wont get used, and no iron for the pumpjack or no one knows where it is or they make multiple of them
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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Also it actually isn't resource sensible but maybe for the largest of largest towns when going on for a long time. Considering the efficienty of the coal vs. kerosin pump it would take a looooooong time for it to pay of the iron investment done in the whole chain.
Also I agree with pein: most of the water pumps in cities are pure waste. There is no reason for a third close by each other.
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Waste in abundance is fine, though. People are going to have to make lots of mistakes in the process of learning.
This made me consider something, though. The kind of new content that we got from the oil update has essentially been made for the benefit of half a dozen top-tier players, only, and mostly just those who study onetech soon after the update comes out. Anyone else is going to be born into a town where it's just not possible yet to work on it yet, or it's already been done.
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Waste in abundance is fine, though. People are going to have to make lots of mistakes in the process of learning.
If one got that iron oneself, sure go ahead. Wasting someone elses work, because they did well... uh.
EDIT: Actually in case of building a third pump right next to two already existing... still, you're destroying a renewable resource for nothing...
Last edited by lionon (2018-12-12 15:39:29)
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Chances are good that the iron was gotten by someone who is already long since dead, and now you have as much claim to use it as anyone else.
Last edited by CrazyEddie (2018-12-12 15:43:01)
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Well that person will likely have put in the work for the benefit of the town as whole and not to be wasted by some egomaniac because they think there is enough...
Get your own, then waste that if you must.
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PS: This is similar to the mother I was born to that just stood still and pestered they babies with some nonsense story (well ooookay so far) but refused to step two steps to the right on the desert edge instead of standing naked in the cold, because there "what about food wasting? there is enough pie anyway"... PS: It soon wasn't and this was my third kid born into that town that starved...
Last edited by lionon (2018-12-12 15:50:59)
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My premise was that you would be using the iron and "wasting" it in the process of trying to learn how to build useful things, but making mistakes (as one does while learning).
In that context, your exhortations against doing so amount to forbidding anyone but the most perfect of players from playing the game.
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I'm okay with an learning effort. I'm okay with not being perfect. I'm not okay with deliberate wasting because "someone else worked their a** off enough, for it to be plenty, thus I don't bother"...
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Here. I think it will help.
https://uphinhnhanh.com/images/2018/12/12/obj_2343.png
Ownership is the solution for everything.
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Also it actually isn't resource sensible but maybe for the largest of largest towns when going on for a long time. Considering the efficienty of the coal vs. kerosin pump it would take a looooooong time for it to pay of the iron investment done in the whole chain.
Agree,
It takes ~800 buckets of water to save 1 iron
And ~1-2 buckets is enough to feed a person their whole hour life, depending on temperature.
So it saves ~1 iron per 24 hrs.
Your lineage needs to last over 25 extra days for the kerosene upgrade to pay off.
EDIT: I'm human and didn't realize a tank has 6 uses. Also that it takes 2, not 1 charcoal per tank. Should be ~500 buckets to save 1 iron;
23÷((0.005×11.5)−(0.005×2))
So with ~2 generations per hour and a village of ~10, ~33 extra days for the kerosene upgrade to recoup its iron.
Last edited by betame (2019-01-22 10:53:35)
Morality is the interpretation of what is best for the well-being of humankind.
List of Guides | Resources per Food | Yum? | Temperature | Crafting Info: https://onetech.info
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Iron is not yet and never has been a constraint. We should ignore calculations centered around the goal of optimizing iron.
Efficient continuation of civilization is not the goal of the game. If it were, then we would make a cow and a bucket and then sit there doing nothing.
Kerosene technology should be built simply for the sake of building technology.
Art should be made for the sake of art.
Towns rapidly reach the point where resources such as food and equipment and storage and transport are abundant. Abundance exists to be used... and to be used as you see fit.
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It may not be necessary, but having a kerosene pump instead of a charcoal pump is a lot more convenient after all the initial work is done.
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True, there's no right way to play the game. It's equally about learning, teaching, artful expression, fun, playing a part, trying to leave a mark in a changing world, society building, lineage securing, and resource efficiency.
And iron is truly irrelevant as a constraining factor. Saving time is what improves all of the above game qualities for every player.
And in 'saving time', I mean decreasing labor - the subjectively boring parts of the game.
Labor costs pay off in a few generations with the kerosene upgrade:
With the old pump, every other bucket of water requires the work of making coal, and lighting it in the pump's boiler.
With the new pump, every 11.5th bucket of water requires the work of making coal, and lighting it in a boiler.
(you do this 2 times for every tank which has 6 uses. Each tank provides 24 buckets.)
The work invested in initializing the kerosene upgrade is hard to put numbers on, but my upper estimation of lighting ~20 kilns/boilers, finding all the iron, and searching further for future iron should still pay off rather fast - a few generations.
Last edited by betame (2019-01-22 13:42:28)
Morality is the interpretation of what is best for the well-being of humankind.
List of Guides | Resources per Food | Yum? | Temperature | Crafting Info: https://onetech.info
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in my perspective, if you didn't gather the stuff, at least ask if you can use it
and use it sparingly
im not really a fan of this whole sharing thing, and its not sharing when you not giving anything. even if you take soil from a wheat farm to tend to berries, thinking that it was dislocated, no its not dislocated, it was intentionally put there to make bigger wheat field
i see this people who try to save time on others back, stealing a cart 5 seconds after it was made, taking ropes instead of finding the snares, tilling one soil cause ''we got enough iron''- no we don't, we got enough soil and you got enough time to put two, respect others work and sacrifice
i could always chose to make an outpost, not steal stuff that essential, like bellows, fire tools and other tools, but a cart, all the rope
and make a city on my own 100 tiles away, and chances are, that will be more civilized by the end of my life
or i can lock away resources to enforce people to ask for them, and maybe i born back, maybe not but my efforts arent wasted
efficiency is a key thing
is that dying bush on a bad location? yes? let it die out
is the farm far from water? build new farm next to water, on a better temperature
till 2 bowls of soil not 1 or 3, don't shear the last sheep, and such rules were made so people can survive harsher conditions and leave more to their kids, that they were born with, just as your predecessors did for you
even if high tech is only understandable by a few people, they were the ones who stayed in lives where they just served others by making compost, and fixing problems
so i think being efficient and careful is important, that is the only way to teach others, and survive most situations
eating all the pies, kills your grandkids, having a bad berry farm makes new babies suicide
you need to do the whole composting cycle, clothing production, etc. your efforts will make the life easier to others and we can create nice stuff
you get your chance of testing, and its inevitable that we get multiple pumps and hammers nowadays but you need to focus on exploring in first few minutes to see what you got already and do it from there
if i see things working, i can spend my time on brainstorming on interestign stuff and getting vanity items people can enjoy or build stuff for the look of it, casino town was a good example on how people cooperated for something long lasting, we could make rooms and knew that we get back there eventually and was nice to leave the life behind, we got some talented steam players, but it's a lot to go until they know to play optimally
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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