a multiplayer game of parenting and civilization building
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Yeah towns are still too far apart, not sure how the current algorithm works but i suspect it goes to infinity and villages end up being to far apart after a certain time.
Map probably looks like this : Village ---> Dead camp -----> Dead village ----- Another dead camp -----> Other village 1-2k away from first village.
Yeah, but you also have to take account that it's also horizontally, meaning if you would know where a village is, but you HAD to go on straight lines, it would take you like 80 tiles, which is long for walking
I know, the title isn't the best
I thought, what if this could be put into use?
As we know, babies can't get out of their mother's grasp on their first year, but after that they can
So to make the mother player prepare for the "incoming" baby, they would get the baby belly and kid actually becomes visible after 45 sec (9 months in ohol) or for an entire 1 min.
The kid can still see, but they can't talk, but it's balanced by not needing to say "F" for the first year
The kid is automatically always with the mother, while the mother can still do other things
The points is, it warns the parent player about an incoming player they need to soon take care of.
bow is 11 cause jasons kid started archery class at 11 and knife is 8 cause he had a pocket knife at age 8
ooooOOOOOoooohhhh!!!
How do you begin wars if the town are so far apart?
Yeah, the springs now limit advanced towns to be close and more direct, but even that, the town are so far apart.
I would like a diagram on how to find the nearest town etc.
I'm not planning to start wars (Unless you tick me off), but I just want to know, how to you find other town with the spring update?
this kind of thing is more suited for a separate game mode, like two hours one life
*Sees pregnant belly*
Umm... Wut?... What the hell... WTF... Wwhhyyy??… How?...
*Visible confusion*
I was Kiki Queen
I had two living sons, Hammond Queen and Afton Queen
My lil sis was keeping watch of supposed griefer
I made ice cream, which took some learning time and realization
I made a dress for myself, also helping an other man make a dress for a lady
In my old age, I made a button-down shirt and short trousers for my son, Afton Queen
Life was beautiful, life was good
Wow, that brown bun girl looks like yandere-chan from yandere simulator, but more less "murder"
ALSO who the heck is the Asian girl??
1%Spacebar wrote:this is the anime i watch
wow that must be a very hard anima to keep up with every about every 2 episodes you have a new cast of characters! (episode=30 min usally)
Maybe not include the new cast every 2 episodes.
What if, their whole life is 5 episodes and then they are born to a different tribe/village, with all of them in that said tribe village after the 5 episodes, so they have 5 episodes there and then different village again.
There would be murderers, shepherds, bakers, queen and kings, and so much more!
I have been using imgur, to get the image link and paste it between /img command, but now, I can't get the link, even tried other browsers I've got.
Did imgur have an update? or something else? if so, how can I now post images?
For those that want to make their own pies:
The pie textures are at 532/533 and 830+So far the berry pie looks absolutley deliciouuuuus, but there are issues.
Awesome! that would let us see, what kind of pie it is.
I'm imagining pie vendors, like "Buy your carrot pie for 5 gold coins and your berry pie for 10 gold coins"
Yeah if you dont drink you die and goose shits in the pond so cant drink that water.
I hope it isn't put in game, but would make you actively seek springs (since it's the only one able to make into a well, soon enough)
Springs need to be dug however, then there should be regular springs and open springs.
You either die or (which I want if worst comes to worst) it just prologues you hunger pips:
Dehydrated and over hydrated will make you lose pips faster, but perfect will prologue it
Springs? We gonna need to drink water or something now?
Gail
Little Brother
6 years old
8 hours ago
Starved
Final words: "I'm pro"http://lineage.onehouronelife.com/serve … e&id=45960
Shepherd
Grandson
51 years old
7 hours ago
Starved
Final words: "Im stuck"
Well, well, well, how the turntables?
Vexenie wrote:CatX wrote:Really? Then I learned something new
The update or the banged flat ingot
Actually I think I misunderstood.
I thought the core idea was that "only smiths can make stuff, and they have to practice in order to build their skill before they can become smiths", i.e. you have to melt a certain amount of ingots before you can move up the tech tree and get the 'smith' skill which in turn will allow you to attempt to make a shovel. That sounds like a pain when life only lasts one hour.
And then I thought that in your reply you meant that if you hit a hammer head an extra time with a round rock, it also becomes flat/a shovel.
I've actually never tried to hit it twice, so I actually don't know what happens!But now I realize that you tried to explain something else, and that we do have to make a hammer first before we can make a shovel, and I probably haven't grasped the core idea in this thread at all
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Really? Then I learned something new
The update or the banged flat ingot ![]()
Yeah, the biome thing is kinda ruining, but if worst comes to worst, then the tech tree is more better option, and also, you can make a shovel asap, as it's just banging a ingot till it flat ![]()
I was drawing a picture where the skin tones could look like, buuut I gave up
I think the color thing would be good for curses, too. Have names start at the neutral white and then change color with the number of curses. White for 0 - 5, black for 5 - 10, red for 10 - 20 etc.
It'd make deciding which baby to keep and which to toss much easier.
yeah, 1-4 is just watch out will ya? 5-9 is He's not to be trusted and 10-19 is Don't look at him! he's an outcast!
vases to which a lot of cereal bowls can be poured.
Cereal? The wheat grain bowl?
EYY JASON! MAKE US ABLE TO POUR MILK IN WHEAT GRAIN BOWLS!
That seems like a way to force trading into the game instead of it happening organically
It would make much more sense if people had specialisations, for example the more you smith, the more recipes you have access to, maybe you could do it faster and more efficiently over time too
The tailor would exchange a red long dress that took him a lifetime to master and get the technique to make (recipe) (hence making it a rare object) for a hoe from the smith, to give it to the farmer so he can grow wheat for the baker, that will make pies for the tailor.
Maybe there could be limitations to the number of specialisations and recipes a person can have in one life, there could be basic recipes that everyone has access to, and more specialized recipes that would be only accessible by crafting and over time.
So your saying, that we should have this kind of tech tree?
Like in smithing, the first smithable items are axes, chisels and shovels, since those are just a piece of steel, one edge banged or all of it banged flat.
Like tailors start with making loincloths and just simple rabbit fur clothes, then advances to making fur coats and backpacks, to linen clothes. Hats would then separate, from making straw hats to fur hats, we then could make those felt hats.
This is all very complicated, but it would be nice to see specialized people on stuff, like the person who can smith all the steel tools, while the other can't, but can sew all the clothes, which in return, the smith can't do.
In my opinion, ditch the biome specialization idea and replace it with a tech tree, where everything start with a sharp stone, like to make an axe, you need to use a sharp stone for a few times, so your character can realize, that with a handle, you can chop wood!
That's the reason why it's called a tech tree, first it's simple and in a neat line, but soon enough, you start to branch out, where one specializes in one thing and the other in other.
This would create the role of students and maybe text sheets, where young players learn from a master in that craft, by letting them do the simple smiths and the master does the more advanced ones, like blades, pick head, files and such, while the student makes all the axes, chisels and shovels.
Text sheets would help you learn stuff very quickly by just reading them, but you cant just make felt hats, while your knowledge is making straw hats, you'll need to read a sheet about fur hats before learning felt hats.
I'm tired right now writing this, so if anyone comments on this, I'll check
1.5 of play time, 24h if not playing.
does the play time stack, like you can take a break and then play, or does it have to be continuous, like living time?
How long is the cooldown?
1,5 hours?
That was my mod, yes hello.
And yea hyou could do that. It's cumbersome enough to do a normal texture replacer mod now that targets every single person over their growth.
But hey. Give it a go, it's not that hard!
I dont how to make the mod, but good to see the creator of one hour one howl ![]()
Private property in my opinion, is one of the most free place you can have.
You can do whatever on your own property, like grow an apple tree, build a shack, start a little farm and so on.
The problem I sometimes face, is not finding rope nor the materials for it, but I guess it makes you work to claim a property.