a multiplayer game of parenting and civilization building
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I haven't had a violent death in a long time, because one learns how to avoid them, and I'm a peaceful person, but this game is nothing without the aspect of PVP violence. Also some jackass ruining everything is a part of life.
There has to be a balance, but violence and wrongful planning are a sad and serious part of human life.
i believe i'm the Eve on the lower right there. If so, i spawned with a 4th Eve just SW, and then ran east after this. I think lack of fertility killed my camp.
I could be wrong, but I was in this exact situation, and i'm pretty sure that was the biome layout.
so this is a thing that happens? Jason plays with people and can make anything appear?
re: wet nurses passing on info, we need to maintain oral history of our iron expeditions. This is where people should say what direction they're going for iron or where they came back from, and the results. if the iron is picked out in a direction, the kids growing up should know
wait was four eves spawning together after the server weirdness two nights ago supposed to happen? I had no idea wtf was going on.
The weirdest thing was there was an old grave nearby
I really think "fan-made" is a good descriptor for showing that it's not official without it sounding bad to potential buyers. And it's accurate, you're a huge fan of this great game.
lmao I may have been a kid in that nursery, was it a small room and there were more kids than the number of tiles in the nursery? I remember the mom saying "i need help" as she picked up 8 kids in a row.
I always mean to be a wet nurse and then end up running around with my own kid inefficiently trying to accomplish things lol.
Also, in early villages in food crisis it's crucial to raise some kids in the wilds. It really does give you more time to interact with the kids, and explain what's wrong with the village.
As far as times, the nightly logoff is really sad. I hate seeing villages die because of lack of fertility. Like when the last woman in the line lives to 60 with no children
And there's little to be done about that, I mean she can yum chain to get fertility preference, but there's not good ways you can prepare a village for having no children.
It's also frustrating when a girl asks what to do and you say "stay alive" and she somehow manages to die hanging out by the berries.
I think I worked harder and was /more/ productive given I could just make a pile of carrots where I was working at the moment. I hunted rabbits, I made gaskets for newcommen engines, I farmed I did everything faster because I could run back and knew where the pile was. It was great! Sure I got chewed out by the anti exploit purists but I knew it was going to be shortlived so I took advantage of every second extra I gained.
This is not what i witnessed, however, what you're describing are the stated benefits of UBI. And it is more what i would have expected- people figuring out how to make advanced tech.
I still really want full body robes for the desert. Obviously good woven carpets would be another one. It would be nice to get burlap sacks for transporting grain, it really should be easy to fill a grain sack and bring it to the bakery, this one bowl at a time or 4 bowls per cart thing is completely ridiculous. [doesn't use the loom, but hell, let us put 6 scoops into a crock or something]
I'm on Mushrooms side about pretty much all of this.
Going out on iron expedition is fun, actually. And once you have a horse it ain't all that dangerous. Sometimes you find ruins or other live camps. Also if anyone decides to colonize later, you help them in some ways, in that barrel cactuses are spawned and rabbits have families etc [though of course, you're also taking the iron]
And even if i do an iron run and come back with 15 (and four new baskets, i make my baskets in the wild on iron runs) nothing is to save me from someone deciding it is his or her position to stab me for burying our dead. I guess it may be mostly useless, but at the cost of one iron per 30 people. I keep seeing pointless small tracks. Are people getting stabbed for those? that's a _way_ bigger waste of iron than burying the dead.
Also does both picking up and putting down the poop count as a use? I never happen to have had a shovel break while putting manure on a pile. It's definitely the case that only one of those should count as a use. Picking up the poop shouldn't really even count as a use, because it's on the surface. Presumably when you add the poop you're stirring the pile, so that's more reasonable to count as a use. Though i also don't personally remember a shovel breaking when picking up the poop, that wouldn't make a lot of sense, for it to break with the poop on it (and the things always break after use)
Anyway, the next time i start a camp that makes it to having shovels, i'm going to try to pass down a culture of burying our dead.
Also, noobs for sure just grab tools and click other things with them. It's a matter of personality how much they get in the way or make mistakes, a more timid person isn't going to want to try things that may cause problems. Other people don't really think that way, and just want to get in there and start doing things, whether or not it is the right thing to do.
The really bad noob experience i had was someone who kept getting in the way of my smithing, like really really in the way. And kept pulling a knife on me if i said anything It is a rare instance i would have killed someone if i had a knife. I even offered for the person to watch me and to explain what i was doing, and he pulled a knife again. I fled just a bit off screen, and when i came back another woman had stabbed him. Another time, I was frustrated because i was trying to make compost and people kept getting in my way (you know how it is, by the time you get back your shit is gone etc) and i said "OMG!" and this person was like "never talk to me like that again" so I just fled the camp, because i was already annoyed at trying to save them.
I dislike hectic disastrous camps, and i really hate it when people threaten me, and I'm a very peaceful player. I also like starting new camps and still believe in this permanent population thing [the idea that we should be migrating outwards and thus family lines should rarely die once established...I also really want to make a road because there are already two cities, instead of just making roads and then slowly building this and that along them]. So, if you upset me as a young female, i'll pretty much always grab a bowl and run away, possibly with a hoe and ax head, if it won't hurt them too much. [and seriously, for how much people bitch about iron and milkweed scarcity, you'd be amazed what you can find like 2-300 tiles away from a major city]
Not getting killed in the wilds is a skill though. The desert being temp punishing is nice for avoiding snakes, nothing deadly in the arctic. yum chain for yellow fever protection, favor open areas to running through trees to miss the boars. [obviously, i still die in the wilds plenty, because it's dangerous out there, but it does get easier if you spend a lot of time in the wilds]
i believe it's heat and fullness as well as yum.
It used to be only fullness, so when you eveing you'd pop a baby out every time you stopped to eat berries.
It does suck but in low fertility times you need the women to eat diverse foods and stay by the fire.
You're reading into this more than you should OP: IRL you don't kill people who you disagree with, don't eat the same food all day, and have 1,000,000,000,000 possible activities you can do on your spare time other than what is rigidly coded.
people murder over disagreements all the time, and tons of the global poor eat the same food all the time.
Also, the point of this game is to be a social experiment about rebuilding society after an apocalypse. How people act in this game is most definitely a reflection real life personalities.
Granted, I do see the part where it was a one day bug, and people took it to be a vacation. what confounded me was 5 people standing around a single carrot pile doing nothing and getting pissed off when one kid ate a carrot. They were seriously being so useless they were standing around 2 carrots with no plan and panicked when the free food went away and got mad at the little girl for dooming them.
of course, i took off instead of seeing the end of that story.
fragilityh14 wrote:It really fundamentally undermines claims about how humans would behave with a UBI.
Maybe if you choose to stop your analysis before contemplating all the ways in which a video game may not be a very good proxy for real life, e.g., the fact that additional work in real life brings greater status, greater opportunities for procreation, etc. as well as the additional sense of accomplishment that a video game (marginally and generally falsely) provides.
Why does anyone want to play this game to stand around clicking carrots? It's a mystery to me.
Why would anyone want to work in a video game? It's a mystery to me.
I prefer to save my mental reserves for things that do some good, and reserve games for relaxing and replenishment.
Firstly, this game is meant to be an unprecedented simulation of society, and it is amazing in that regard.
Secondly, diverse food and wearing clothing literally increases your procreation in this game, so just clicking carrots does lower ones fertility in game, so the idea that such a concept doesn't relate to this game is ridiculous.
also, being a productive member of society in this game brings you status. The kids respect you. the elders respect you. People see and recognize workers in this game, and give them to the people they know are good. It's why most responsible people with a knife choose an heir to the knife before death.
As to why people like grinding in games in general, I don't know. You ever made it to the top level in an MMORPG? It's a remarkably pointless exertion of effort. Even if i did ultimately sell my Dark Age of Camelot character for like $175 on ebay. [with 25 days worth of playtime lol. God i do miss that game though.]
sorry if this is "too political", but IMO being as this is a society simulation, this is completely on topic.
This carrot glitch provides universal basic income. There is no reason a person has to work to survive.
It confounds me that people want to just stand around the carrots, doing nothing, with no other plan.
I saw a camp die (well, ran away before it did, actually) because someone ate a carrot and the stacked carrot glitch stopped working.
This is a freaking videogame, and given the option people will just stand around clicking a carrot instead of doing any work.
it doesn't seem that anyone decided to build fancy buildings, learn new tech, or pursue any sort of creative interests.
People just stood around clicking on carrots until they died. In a videogame, they're playing for fun.
It really fundamentally undermines claims about how humans would behave with a UBI.
Why does anyone want to play this game to stand around clicking carrots? It's a mystery to me.
i was wondering that too
oh so that's how the bug works, it wasn't actually explained to me, I just kind of accidentally clicked on them a few times.
I was in a town where they were standing around doing this to, then a girl picked up and ate one and they all freaked out and died and i left.
I don't know why anyone wants to do that, just stand around a carrot pile.
Bury the dead if you must, but you're hauling that iron from 1000 tiles away next time.
I go on quite a lot of iron expeditions, and there is commonly tons of iron not that far away in civs 30 gens or more old.
But I do sometimes travel 1000 tiles for a load. But that's 15 iron, and each iron is only half an iron if you recycle
Of course, there is some iron use in horse carts, which are lost sometimes. But for the most part, a talented male can bring back with 15 iron and 4 new baskets for the cost of a couple of pies. 30 people on average buried per iron.
it is kind of frivolous, but hauling the bodies and having big gravepiles does cost more than nothing. Though i'm confused, the wiki shows bonepile taking two hours and buried grave taking two hours yet in the text it says burying it reduces the time by an hour.
LOL we should really thank Peremptive, I only looked at the server numbers because he said they were lower since the temperature update in a different thread
This does explain how during the weirdness last night I landed in an established stable village, despite that the server had just suddenly been reset mid play
Eh, it's still free food. Even cooked straight, that's nearly two berry bushes worth of food you're giving up per slaugther you skip. But the silly newbie unfriendly rules being gone is nice, nobody should care if someone shears on accident anymore.
I've done a fair amount of general sheep care, and it ends up being very labor intensive, having to deal with slaughtering and removing a sheep every time you want dung can produce an unreasonable amount of meat. And if it's too labor intensive it really slows down one's ability to produce to compost. I honestly think maybe the lamb shouldn't produce dung when they grow up, but that would really nerf the sheep.
But, i suppose you're right, in that it costs the same to feed a lamb or a shorn sheep, so any time you did that you could have been getting 4 meat and dung, and are instead only getting the wool (and ability to produce lambs.)
I'm also just don't think that much about the actual use numbers when I play, I more just do what's working for me. Carrots and berries are not hard to get. With pumps the only real limiting factor is iron use, and that's one use per 5 carrots + whatever percentage of an iron use you use to produce 1 or 2 bowls of soil....and of course if you recycle the tool, then you get half again the use out of iron.
there's not even anything inherently wrong with shearing the last sheep, the poop and babies get to be a mess.
of course, now that unsheered to sheered produces dung, maybe this will be less of a thing.
This type of player is super annoying. Also now that I know how to smith and do a lot of iron gathering, iron is not _that_ scarce, nor is making a shovel head labor intensive. A person certainly shouldn't bury all the dead and leave the only shovel broken, but we have people making tracks for no reason, we can bury dead. It does actually suck having huge fields of corpses near town.
what did you do LOL
Jason didn't "fail" to establish copyright protection, he pro-actively chose to release the game in the public domain.
I don't see "unofficial mobile port" as a turnoff, when there is no official mobile port, but I'm also really hostile to IP.
I think both sides are being reasonable for what is a complicated situation. Christoffer is clearly thinking about this more like a normal business person, whereas Jason is thinking about it more as an artist.
Is it possible that something agreeable would be to call it "A fan-made mobile version of Jason Rohrer's game One Hour One Life" in the main description, and then "This version of One Hour One Life is not officially affiliated with Jason Rohrer" at the bottom where few read?
I just noticed that on the fix list. Not sure if lambs still produce dung, i assume so.
This is crucial for balance, as i have been saying for a while. It is better that food OR wool is a byproduct of composting, so mutton pie is not inherently the ultimate food due to its status as a necessary byproduct of composting. And also, with the temp changes, there was a cause to make clothing cheaper.
Also, obviously, this makes clothes less expensive for the same reason. And makes it feasible, if still less efficient, to run vegetarian camps, if that interests anyone. [we've talked a lot about having different cultures in different villages]. Before there was literally no way for long term survival in a city without producing meat.
I know, personally, if my goal is composting, and no one is helping me with sheep, the slaughtering and mutton becomes a pretty big pain in the ass rapidly.
Just noticed it has 40 players. Almost half the total players of bigserver.
Are people getting automatically spawned there, or has a community taken off? I was thinking it was 12 the Koreans were all on.
I too liked the update. So many fixes!
InSpace wrote:Jason: "Omgee I made like 1000 significant server updates and gameplay improvements with temperature"
Players: "Waaa waa game got slightly harder, worst updates ever"
Jason: "Stackable carrot update to calm the nerds"
Players: *Calmed*(You are doing great Jason, all updates are good
)
I find it strange how bitter people get about others with different opinions. There was ~130 people playing most of the time before the update, with numbers rising on weekends. Slightly more people were on for a few days after the update, now we are at ~100 the last few days. So the update knocked out 30% of daily players.
Please bitch about how much you don't like people complaining though. Everyone MUST be a baby if they disagree with you, OBVIOUSLY. It can't possibly be that the experience of playing the game changed significantly, and for many people, for the worst.
160 players right now