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#126 Main Forum » Unreleased content on onetech » 2018-12-13 22:02:04

ryanb
Replies: 2

I have setup a separate version of onetech which will show the latest unreleased content. This will update automatically within 5 minutes of Jason making commits.

SPOILERS ABOUND!

https://edge.onetech.info/

You can also see a breakdown of the unreleased changes here:

https://edge.onetech.info/versions

This was requested by Jason so it will be easier to find potential issues before they get into a final release, such as the Tarry Spot was able to be picked up.

There isn't a link to this special site from the main site yet. I plan to add it later once I ensure this is working.

#127 Re: Main Forum » Pssst. Next Update. SPOILER WARNING! » 2018-12-13 18:26:07

Balancing a finished game is really difficult as-is. I can’t imagine trying to balance a game at each stage it is evolving. I expect there to be more “nerf existing tech to make room for better tech” balancing in the future, at least for some of the updates.

The past update allows us to produce more water without a need to consume more water. Once we get a need to use more water it will balance itself out without needing to nerf older tech.

#128 Re: Main Forum » Welp, I just did some math » 2018-12-12 01:37:04

betame wrote:
Is the shovel intended to be used once or twice during compost? It currently has a chance to degrade both when picking up and placing down the dung. (and putting down potatoes too)

The "putting down" transitions weren't updated with the rest of the iron-nerfing shovel changes.

I know Jason is aware of this because in the tool durability update he said the acidity of moving dung degrades the shovel faster. Later he added the ability for transitions to not consume a use so I think it is now easy for him to make it so shovels only trigger a use when picking up or placing down something. I don't know if he will make this change though.

#129 Re: Main Forum » is anyone an expert yet on the new updates » 2018-12-11 21:09:54

I posted a guide on the new content here:

http://onehouronelife.com/forums/viewtopic.php?id=4736

Do you have any specific questions?

#130 Re: Main Forum » (Spoiler) The Oil Update Guide » 2018-12-08 22:33:03

gabal wrote:

It does seem like an oversight that you can't convert multi-purpose newcomen engine to run on kerosene.

One question - is the process reversible? Can you just take out the wick housing from engine to have it run on charcoal again?

I think Jason has plans to add a Kerosene option to the other engines. In that case it won’t take any charcoal to maintain fuel.

Currently an engine isn’t reversible so you cannot go back to charcoal. You can always fill up a couple buckets from ponds if you run completely out to get more Kerosene. This might be more of an issue when you can convert other engines to Kerosene though.

#131 Re: Main Forum » (Spoiler) The Oil Update Guide » 2018-12-07 23:28:57

Added Spoiler mention, thanks Crazy Eddie

#132 Main Forum » (Spoiler) The Oil Update Guide » 2018-12-07 22:59:58

ryanb
Replies: 12

A massive update was just released (v179), which includes several Newcomen machines along with the ability to drill for oil and distill it down to Kerosene.

All for Water

Currently the new content is there just to make more water. The Newcomen Pump was nerfed to only giving you 3 buckets of water per charcoal (from 5 buckets). Since it takes 1 bucket of water to run it, you gain 2 buckets.

Using kerosene instead of charcoal gives you 6 buckets (gain 5) so it is much more effective. Also you can do this 6 times per tank of kerosene giving you 30 buckets per tank. Since you need to power the pumpjack to fill the tank, the net gain is 29 buckets.

Currently there is no way to use Kerosene in the other Newcomen engines, so it factors to 14.5 buckets of water per charcoal. Still much better than 2 buckets of water per charcoal that you get from the normal pump.

Getting to Kerosene will take about 27 iron, but it doesn't use iron to get additional kerosene. Is it worth it? Perhaps in big towns with extra iron. There will likely be additional tech in future updates which use Kerosene and the Newcomen engines.

The Process

Getting to Kerosene is a rather complex process, so here are some broad steps to follow.

1. Create a Newcomen Pump if you don't have one already. No sense in making the other machines until you have this.

2. Make a Multipurpose Newcomen Engine near the forging area. This allows you to swap out different modules to change the function.

3. One module is Crude Piston on Flat Rock. Attach the piston module to make a Hammer Newcomen Engine.

4. Using that engine, craft 3 Large Pulleys and 1 Small Pulley.

5. Use these pulleys to craft a Roller Mechanism and Bore Mechanism. These are the two other modules you can attach to the multipurpose Newcomen engine.

6. Use the Newcomen Roller to craft several Steel Rods. I'd make about 8, but you might need more depending on your luck.

7. Use the Newcomen Bore to turn all the rods into Steel Pipes. Turn one of those into a Pump Valve Jacket and another into a Wick Housing

8. Look for a Tarry Spot in the Tundra or Desert. The closer the better. Desert will be better for temperature.

9. Make an Oil Drilling Rig using the Tarry Spot and steel pipe you made earlier. Upon firing, there is a 20% chance to find oil. You need to add another steel pipe each failure to try again.

10. Once oil is found, add a Pump Valve and Fuel Tank to get crude oil.

11. Craft a Fractional Distiller to distill the crude oil into kerosene.

12. Add a Kerosene Wick Burner to a Newcomen Pump and use the Kerosene to power it.

That's it! I recommend making another tank of Kerosene since it takes a couple buckets to power the other engines.

#133 Re: Main Forum » A little fact » 2018-12-07 06:56:05

Estimating the difficulty of an object turns out to be quite a challenge. Early in onetech’s development I did a lot of experimenting with calculating difficulty but have not been happy with it.

First off looking at the depth doesn’t consider tool reuse. For example an axe is 48 steps but a Pickaxe is 56 steps deep. Each hammer hit counts as a step even though it is not more difficult. Same goes for hitting stakes with a stone, or the transitions of a rabbit being trapped.

Also depth does not consider the complexity of the tree. It is just the max depth of one branch.

I tried to calculate difficulty based on item reuse and tree complexity but the code was buggy and slow. I decided to rip that out and replace it with a much simpler calculation. I may take another stab at it in the future.

TLDR: Depth is not an accurate way to measure difficulty, and take onetech’s difficulty rating with a grain of salt.

#134 Re: Main Forum » A little fact » 2018-12-07 04:14:19

Difficulty is hard to measure. This is one of the deepest items in the tech tree but I wouldn’t say it is the most difficult. Many items build upon tools so once you get those then difficult items become much easier.

If you consider time involved then the bell tower is more difficult.

#135 Re: Main Forum » I haven't been able to play for a long while, what's new? » 2018-11-28 00:44:34

As far as crafting goes, you can see what has been changed in each update here:

https://onetech.info/versions

#136 Re: Main Forum » Full Screen In Game onetech info Crafting Guide » 2018-11-25 21:14:46

Gederian wrote:

Maybe we can craft a recipe book in game and when you pick up the book you go full screen craft guide. This would even be a town focal point where people meet to discuss crafting and help each other (and fight over the book). A fancy podium for the book would also be necessary.

I like that idea, there's a lot you can do with a recipe book. You could start with a blank crafting book and apply a charcoal pencil to it to write down all crafting recipes you've done in that life. This could be a goal for a village to get as many recipes written down as they can, joining together farmers, hunters, builders, smiths, etc. to write in the book. It also makes a very valuable but fragile item which can be stole and cause drama. Interesting.

#137 Re: Main Forum » Full Screen In Game onetech info Crafting Guide » 2018-11-25 00:03:21

Have you tried the mobile version of OHOL? It has a built in tech tree browser. Kind of like a simplified onetech. It only takes up a part of the screen on the iPad so I think you could integrate it in the desktop version without overlaying the full screen.

I saw a lot of confusion on twitch streams on how to use the /hatchet searching. Perhaps, instead, this would show you the last step of crafting the hatchet with the ability to click an item in the recipe to see how to craft that. This way you can drill out to see how to craft something.

That said, I think the game should continue to have a strong emphasis on learning through word of mouth and “let me show you” style. This is part of the magic of OHOL.

#138 Re: Main Forum » Japanese OHOL » 2018-11-21 19:44:46

I think he is asking about getting the desktop version in other languages. It sounds like the mobile developers are willing to supply their translations which would make it easier. I don’t know if Jason has any desire to add multilingual support but it would really help expand the audience.

#139 Re: Main Forum » Official biome names? » 2018-11-20 00:10:46

I decided to change onetech to match the wiki biome names. If I get word from Jason on official names I'll change them again.

Also, onetech has improved biome support! See the list of biomes here:

https://onetech.info/filter/natural

#140 Re: Main Forum » Official biome names? » 2018-11-16 07:19:53

GreatShawn wrote:

How do you edit OneTech? Is it even possible?


It isn’t possible to edit onetech like a wiki. I maintain the project on GitHub.

#141 Main Forum » Official biome names? » 2018-11-15 22:32:05

ryanb
Replies: 14

Has Jason said what the official names are for each biome? Might be nice to standardize this since the wiki and onetech are different. I've seen the following:

1. Grasslands
2. Marsh/Swamp
3. Yellow Prairie/Plains/Savannah
4. Rocky/Mountain/Badlands
5. Polar/Tundra/Snow
6. Desert

Feel free to chime in Jason. I will update onetech.info with the names.

#142 Re: Main Forum » Are there any dogs here? » 2018-09-14 23:01:03

They have been added, and you can check them out on https://onetech.info!

https://onetech.info/versions/139

Edit: Or are you looking to get away from the doggies? Can't help you there.

#143 Re: Main Forum » new player guide - smithing farming eveing - with pictures » 2018-07-14 16:20:28

Thanks for the guide! Have you considered adding this to the wiki? Might be nice to split it up into several smaller guides.

#144 Re: Main Forum » Help tracking lag spikes » 2018-07-13 18:08:34

I've had better luck with DigitalOcean over Linode. I think Linode has improved since I last used them though.

#145 Re: Main Forum » Mobile Names Limit » 2018-07-13 15:41:42

I don't think there is a blacklist on names on mobile version, but there is talk of one in this post:

https://forum.onehouronelife.app/t/such-a-shame/563/2

#146 Re: Main Forum » Anyone can name a held baby? » 2018-07-12 06:28:18

I think anyone can name a nameless person that is grown by standing near them. However they won’t receive the last name.

#148 Re: Main Forum » Cannot curse unnamed kids » 2018-07-09 16:29:06

I suggest these two changes.

1. If the mother isn't holding a child, it names their nearest unnamed child. This means if a baby jumps out of their arms it will still name them.

2. A mother can name her child even after they are older.

This way if a new player is educated on naming they can correct their mistake.

#149 Re: Main Forum » Are bells ever going to be fixed? » 2018-07-05 02:52:17

What about giving another indicator of the distance? Like the darkness of the arrow or loudness of the sound. In person they could tell the distance by the loudness.

#150 Re: Main Forum » Implementation plan for curse system » 2018-07-04 23:16:02

With the second design, would you be able to curse the same person again in another life?

It might be difficult to get 10+ people to participate in cursing a griefer to see the black speech bubble. However the numbers could always be adjusted.

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