a multiplayer game of parenting and civilization building
You are not logged in.
Pages: 1
Bear caves are, currently, impossible to remove.
But what if they could be?
What if when you used a pickaxe on it, the bear cave would turn into a pile of cut stones and firewood?
This would be useful in removing unwanted caves that could be used to grief.
Offline
And if the cave is still occupied ... BAM ... angry bear in your face!
I would make it a three-step process. Each smack costs hungry work and generates one of those big boulders. Last one collapses the cave and gives you wood from the pine tree.
Bear caves could become a useful resource for builders who need more rocks.
Last edited by DestinyCall (2020-05-26 03:04:08)
Offline
I had an eve camp with one bear cave extremely close. Like the campfire was practically outside the cave. A property fence without a gate works really well as a work around.
Berry bushes are weeds, tear them up, set them on fire. Corn is the food of the gods.
Offline
I had an eve camp with one bear cave extremely close. Like the campfire was practically outside the cave. A property fence without a gate works really well as a work around.
Actually just putting gates in front of the first tile works the best due to the auto inheritance function.
Worlds oldest SID baby.
Offline
Do bear caves keep generating bears? I thought they were changed to only have one bear.
Offline
Alterior wrote:I had an eve camp with one bear cave extremely close. Like the campfire was practically outside the cave. A property fence without a gate works really well as a work around.
Actually just putting gates in front of the first tile works the best due to the auto inheritance function.
Oh that's a good idea, i assume even if the gate is open then the bear can't pass through?
Offline
Alterior wrote:I had an eve camp with one bear cave extremely close. Like the campfire was practically outside the cave. A property fence without a gate works really well as a work around.
Actually just putting gates in front of the first tile works the best due to the auto inheritance function.
Waking up bears and killing them is probably faster and surely safer than making gates.
There's only one bear per cave.
Making own private server (Very easy! You can play on it even if you haven't bought the game)
Zoom mod
Mini guide for beginners
website with all recipies
Offline
It would be nice to be able to remove them and get resources from them though!
Killing a griefer kills him for 10 minutes, Cursing him kills him for 90 Days.
4 curses kill him for all of us, Mass Cursing bring us Peace! Please Curse!
Food value stats
Offline
Pages: 1