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a multiplayer game of parenting and civilization building

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#51 Re: Main Forum » We need better communication » 2018-03-19 22:47:18

A resource and space expensive manner of writing in the game currently.  Pick symbolic static items, one for each letter of the alphabet (try using first letter or name of thing as the letter to make things simple)  pick something to represent a space (empty space, probably)  have everyone agree on the meaning of these symbols, write out your message, I think current limit is something like 70 characters on a screen using this, but if the items are static and your meaning of your symbols is capable of being passed to your descendants, then you've created writing, and Jason didn't even have to just give it to you without effort

#52 Re: Main Forum » The lack of storage problem! » 2018-03-19 20:33:07

ShadowsSoldier wrote:

Yeah usually i put them in boxes 4 tools to a box, usually takes 2-3 and they can be seen very clear in the boxes.

"Toolbox" wooden box + steel nails = toolbox a box with added capacity because you flipped it to be standing with some nails put in to hang tools on, i can dig it hehe but that's a good way, people can't walk off with the lot so easily as well, even just wooden box.

#53 Re: Main Forum » The lack of storage problem! » 2018-03-19 19:14:15

Yeah, some of those things make sense.  We're stacking long straight shafts already, so branch stacking would follow I think, and when we pick up firewood it can be in stacks, so it makes sense we could restock them at that point. Anything that is basically a stone, because we stack stones now. As for tools though, I usually keep my tools in baskets, near their workstation, and at this point most jobs only require 3 tools anyway, baskets that people will still occasionally take a tool from and not return it to the basket.  I don't think a more elaborate basket would fix that.

#54 Re: Main Forum » The lack of storage problem! » 2018-03-19 18:48:52

ShadowsSoldier wrote:

so then 11 ppl would require 11 storage boxes full of baskets, full of carrots, just for 6 minutes. It's just very inefficient.

In my opinion the problem is the food density of carrots at that point.  If you don't have enough space to store enough carrots to feed everybody there is more than one solution, changing how storage works might be one, for sure.  Another is store more food in the same space by utilizing higher density foods.  Another, though infeasibly hard to pull off, would be developing a farm that is always in line with the food demand, meaning carrots are stored for only a moment before being taken to where they'll be utilized. (If your civ needs 10 carts of carrots but only has space for 8 carts, make all 10 carts,but rotate a full cart to the smithy, a full cart to the hunters and drag back the empty carts from last harvest, when you need)

#55 Re: Main Forum » Life of a Village Guard » 2018-03-19 16:13:11

Joriom wrote:
Left4twenty wrote:

I had a feeling guards would simply be made first targets of any murderers affecting the town.  O feel your story about tracking down that criminal was a story of how a guard can be successful though, you did manage to stop them and prevent further crime ontheir part, at least in that life.  I think a certain level of familiarity with the games rhythms is also a necessity, to the end of being able to spot when a villager just isn't acting like a cohesive part of the group



Thankfully I was able to learn his patterns and outsmart him at one point. Still - I took half of my lifetime just to hunt one person down.

Yeah, it made tracking one criminal your life's work.  But by using your life's time to do that, you saved your village lost time, and possibly even destruction.  This imbalance on power between guards and criminals is inherent in upholding laws, and we see it in real life too.  The criminals have knowledge of what is where and can observe further to learn patterns as well, and walk into a situation with a plan and knowledge of it.  Guards however have to walk into every situation on their toes, they can't have a fully fleshed plan, because they'll never know exactly what the criminal is planning

#56 Re: Main Forum » Life of a Village Guard » 2018-03-19 15:10:23

I had a feeling guards would simply be made first targets of any murderers affecting the town.  O feel your story about tracking down that criminal was a story of how a guard can be successful though, you did manage to stop them and prevent further crime ontheir part, at least in that life.  I think a certain level of familiarity with the games rhythms is also a necessity, to the end of being able to spot when a villager just isn't acting like a cohesive part of the group

#57 Re: Main Forum » [Suggestion] Timed penalty for mass killings - if ever implemented » 2018-03-18 17:46:28

Now where'd that reply go..  to reiterate, this is specifically designed to make the idea of guards impossible, right?  Who's going to volunteer to be a guard of it means strikes against your account(how else are you going to stop the unarmed bush-digger?).  Further this leaves one target for griefer murder.  Your guards, The armed citizens that can be killed without penalty.  Where do I sign up?

#58 Re: Main Forum » Time pressure + bad text chat + low FOV = problems » 2018-03-18 16:47:20

Essentially you have a problem with the core mechanics of the game and are unwilling to find creative solutions given the tools provided?

#59 Re: Main Forum » Forms of Griefers -- Please submit examples » 2018-03-17 20:57:15

In reality though, This debate about wether thisempowers trolls or not is ridiculous.  Trolls will empower each other or an individual troll will develop their repetoir alone.  All this does is tell players who aren't going to be thinking "how can things really get messed up" how things can get messed up and what to look out for beforehand.  The biggest point to make is: *if we share these methods and find an effective anti-grief, it Does not matter if they use Them Then, WE EORKED TOGETHET AND FIGIRED OUT THE ANTI-GRIEF METHOD

#60 Re: Main Forum » Advice: Alone in the world. What now? » 2018-03-17 17:32:30

Gate Valley wrote:

(which will result in it never producing water again, even if you transplant water into it).

The well now begins to refill after running dry in 10 epochs or hours to.my knowledge

#61 Re: Main Forum » Seeds and berries » 2018-03-17 16:33:55

Domestic bushes fruiting entirety is definitely a necessary feature now.  The chances of acquiring a bush of 6 berries otherwise is pretty rare

#62 Re: Main Forum » Forms of Griefers -- Please submit examples » 2018-03-17 05:39:53

TheRedeemer wrote:

I feel like resource misuse could be an effective form of griefing.

I've had a guy come up while I was smithing and out click me at the critical moment for the hammer, so he could craft soemthing he was doing, not sure if thats similar or this is more a "tool hijacking"

Farmers of inconvenience.  Planting milkweed in places it doesn't belong.  Everyone is trained to pick only the fruiting.  Leaving behind an irremoveable stump that blocks the space for an epoch.  I've seen it in the middle of carrot farms, and heard rumors of more auspicious placements.

Also it's understood this basically the trolling OHOL 101 thread? Haha

#63 Re: Main Forum » ** Advanced civilization with rejuvenation machine ** » 2018-03-17 00:05:25

Shouldn't have ate that whole berry pie all at once ^

#64 Main Forum » A conceptual question » 2018-03-17 00:02:49

Left4twenty
Replies: 1

For what the game is currently emulating, A Neolithic stone to iron age society, The one hour/60 year comparision and amount of advancmemt that can be done, isn't too bad.  I'm wondering how it will be worked out in the game that in the modern age things have advanced theoretically multiples quicker than it has in the same amount of time leading up to it.  How will this game handle the advancement curve we see in regular life, where in a single generation, You go from phones being a rarity, to everyone having a computer that can also make phone calls using satellites orbiting the planet in their pocket?

#65 Re: Main Forum » ** Advanced civilization with rejuvenation machine ** » 2018-03-16 23:36:50

Maybe someday, I think it is far more likely before that that well run into aspects of the game that will shorten the lifespan.  Think smoking, drinking, And overeating in real life

#66 Re: Main Forum » A topic for debate "The ability to dig up milkweed stumps, pros and co » 2018-03-16 22:23:27

Xuhybrid wrote:

Just pick the milkweed when not fruiting if you really need the stump gone.

This was already discussed, that works if it wasnt picked when fruiting.  If it was picked when fruiting and its in a bad spot it will be in the way for an epoch(hour) Or likely your characters entire life.  Picking it is a way to get rid of *The milkweed* ×We need a way to get rid of *The stump*

#67 Re: Main Forum » Available tech doesn't allow us move beyond a shared resource society » 2018-03-16 22:20:39

Since you can destroy walls now, though with difficulty, if you had say a well organized council of yourself and another or a few people, You could workout a "locked"storehouse of your valuables that theoretically neither individually or anyone outside the pact could effectively get to it

#68 Re: Main Forum » The New Update did not do Enough to Stop Griefers » 2018-03-16 19:38:13

You have the ability make a bow and it's pretty much base materials and no tech.  If all the stuff is around it can be very fast.  The group is empowered they're not using their power.  It takes 6 minutes for your baby to be able to pick things up afaik,  a bow can be crafted inthat time.  If every village needs a bow asap, because gluttony is a thing, like in real life, I don't see the issue, it's just an aspect of the game.  Society has lazabouts. It has gluttony.  It has murder.  Because of those things it has competitive industry, it has controlled economy and it has a central body of law.  Removing these adaptive pressures neuters our advancement

#69 Re: Main Forum » The New Update did not do Enough to Stop Griefers » 2018-03-16 19:29:34

Make having a bow and arrow to shoot the guy eating a carrot as soon as he can a higher priority than it is?

#70 Re: Main Forum » Please Stop Cleaning So Much! - Increase Your Situational Awareness » 2018-03-16 16:03:20

Baker wrote:

As someone that spends most lifetimes making stuff rather then farming (Unless farming is badly needed) I understand how you feel. I hate it when people mess with my stuff and it means that things take even longer to do. Time that could be spent more productively is instead used locating my missing sharp rock or my misplaced hatchet etc.

It's probably in the sharo rock basket and hatchet basket respectively

#71 Re: Main Forum » [GUIDE] CARE VS CARELESS - "RULES" (FOR NEWBIES) » 2018-03-16 16:01:10

ETK03 wrote:

Don't take the last berry off of a domestic gooseberry bush.

But the bush is useless until the berry is picked.  The proper rule should be don't pick it if you don't i tend to water it

#72 Re: Main Forum » Shallow Wells and Deep Wells The Truth. EDIT » 2018-03-16 15:58:46

What if the well is deep and you can't see the bottom.  Dropibg a stone makes nearly indistuinguisable splashes until the water is basically at the bottom

#73 Re: Main Forum » The last berry myth » 2018-03-16 12:35:47

ShadowsSoldier wrote:

Or you could eat the last one and then water it so it regrows all its berries, then the next person can come along and have a whole bush....... please just pick the berry and water the damn thing.

Exactly leaving the bush to never produce again is a bigger waste of a square than signs

#74 Re: Main Forum » A map of villages and roads on server 3 » 2018-03-16 12:06:53

When I spawn in i clean up after everyone and watch productivity practically double once the ground is sorted

#75 Re: Main Forum » Shallow Wells and Deep Wells The Truth. EDIT » 2018-03-16 04:35:01

jasonrohrer wrote:

What about with two piles of stones?  When you take from a well, you move one stone to the other pile.  When all the stones are in the second pile, we stop and wait half a generation for the well to refill.  Then someone is in charge of moving the stones back to indicate that the well is safe again.

Maybe there are other ways to track this or mark the well as "risky" to take from.  Maybe building a cistern next to the well is the way to go.  Maybe building a well next to a pond.  However you do it, you need to teach it to your children so they can continue.

YES!  All those things, only one person is allowed to draw from the well though, they put it in the cistern and are in charge of moving and tracking the rock measurement system.  It's their job to pass this
knowledge and system to the next well master as well
Realized this morning this system is easily trollable.  One troll simply has to move one rock from your "taken"water like and move it to the "available" water pile

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