a multiplayer game of parenting and civilization building
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The way I think of the game is that the carrot you eat is representative of eating carrots for the months that you're fed from it. If you want perfect realism go outside haha
Hey if we can spawn as bears can probably do wolves right? I don't get all the bear hate, one of my favorite experiences with this game so far was my raising of my bear son Bearold, and his eventual perceived betrayal, that turned out to be a real bear
I can't wait until there aren't those ghost kilns all over the landscape
To get a sustained population and civilization in this game, would require people with different schedules or in different time zones. It'll be so weird if this game gets big enough that when you come back you get to see what everyone in Europe did over the night and where civilization is
Digable milkweed stumps? hopefully not too late
If we want to defend our milkweed from poaching my idea is small patches within a small building that will need to be optimized for maximum yield, which will require being able to.remove the seeding stump left to reseed the spent plots
Still the utility of being able to remove a stump that won't produce for your entire lifetime that's in the middle of camp is a utility
It's only sixty seconds... also if you're picking the milkweed when it's not fruiting then you don't get any seeds.
Thank you for the time on how long for a stump to disappear, It's useful information. But the lack of seeds from some doesn't matter when you can get basketfuls from a single fruiting.one.
On a side note that works great if it's grown during your lifetime then you can remove it by picking it early, otherwise it's there blocking that square for your entire life most likely
death still wouldn't be instantaneous and the person stabbed would have an opportunity to response until stabbed enough times
One minute is one year which makes one second how long in game?
Every five seconds a month goes by meaning a second is about 6 days. Six days is plenty of time to bleed out
Milkweed stumps disappear if you harvest when not fruiting. If you want to clear stumps, harvest it when not fruiting and wait.
Waiting removes efficiency, The point is optimization.
Pros
-optimization of what may be prime real estate for efficient harvest and utilization of milkweed. A milkweed seed grows much faster to maturity than a stump, And allows for my harvests in a smaller area per lifetime.
-a smaller farm is easier to watch and defend from poaching and destruction
- The ability to move stumps that are just in the way of your villages functioning
-after large scale farming of milkweed, the demand drops when everone is clothed, The farm can be scaled back to make room for other things
Cons
-griefers can dig up your milkweed
- The process that equals optimization comes at a heavy water and soil cost
One should never try to fix something that isn't broken. Signs are used to improve communication but communication already exists in the game. For a sign to be effective it's symbols must be universally understood. How does a new player know what a signs symbol means? You tell them, adding signs does nothing to solve the problem because the problem isn't the game lacks a way to communicate information. A sign will simply end up taking up a space that could be used more efficiently, the players that care can just be told the information, and certainly they will have yo anyways, and players that don't, will ignore the signs completely just like they do the already in gamencommunication system.
On the arrows, that does nothing to help, it only hinders the rest of the village because now someone's dead AND they're down an arrow, plus down an arrow to kill the griefer
In real life it does take one stab with a knife or shot with an arrow to die. Getting cuts was dangerous pre-medicine. Then try to think of a way to exile or execute your murderers? The challenge of completing the task is what makes it a game. If it was easy you're only robbing yourself of the pleasure of success
Wether I get stabbed or make that new tool though, I have fun playing and fun was my overarching goal
Quote feed is getting a little long. If your fun is in succeeding then when you fail you didnt have fun, if your fun is in simoly playinh, then you jad fun nonmatter what, to each their own though. This is a game about building a society, societies have thieves, murderers and criminals. If you don't like playing a game about society then you don't like playing vanilla ohol. If you're worried about success, succeeding at what? Just building a virtual house, sans the rules that make it a pointless challenge (a game)? Why?
Left4twenty wrote:Friendly reminder that one hour one life is a game, and we play games to have fun, not to succeed.
This "game" is a Social Experiment.
Modders can increase the time to reduce food meter from 6 seconds to, for example, 60 seconds, and the lenght of the life, could be unlimited or real time, or whatever you want.
Except it's objectively a video game. One can use it as a social experiment, Yeah. But it's a video game at its core. Personally I payed for a game to play and have fun. I guess I shouldn't worry about how other people use the game that they bought, But I think one is just more likely to lose interest if they're focused on "succeeding" rather than having fun
If needing the game to be easier in some ways or mechanics to work differently is what they need to have fun then that's fine too, but when you change the core of a game, You start toeing the line of playing a different game, think vanilla Minecraft vs modded minecraft, and as far as "social experiment"goes, if you're playing to take part in a social experiment the one hour to live your one life is a fundamental parameter of the experiment
Friendly reminder that one hour one life is a game, and we play games to have fun, not to succeed.
Please please let us add water to restart deep wells if it's not an intended feature for them to die outright
Would it be possible to set up domestic berry bushes to have the same refresh rate as wild bushes? Setting it up so that after 6 berries they need to be watered, (7th refresh = dry bush) 6 berries all at once for the first harvest is the bomb, but after that, thinking long term, it's more efficient for composting to have them produce one at a time
For the timer's, do items in baskets still disappear? Like if I put seeds in a basket, do they disappear as normal or do they stay indefinitely?
Can confirm leaves and tinder decay while inside a basket. Tried keeping a leaf on hand in my fire starter basket once
The mechanic of the water regeneration being reset when water is drawn that affects ponds may affect wells. If thats the case habing a cistern and a well, drawing all but a few waters (a buffer for safety) and dumping them all in the cistern for later use, while never touching the well again for nearly an epoch while it regenerates most efficiently. With ponds when you pull water the timer resets, so drawing 4 from a pondand leaving it to draw four from the next while it refills and so on, is more efficient than one at a time, in many cases
Dang, I guess we'll need to rebuild, but stronger and more efficiently this time. More an opportunity than a setback
The refill time is five minutes according to discord. Was too asleep when I wrote that
Doing a short test ive found that taking water out of a pond, resets the timer on water refilling in the pond. Further testing is needed of this, as well as wether this translates to berries. The meaning of this to me, is that when using a pond it's best to drain all available water without emptying it, and then leaving it to fill fully before taking water out again for the most efficient refresh rate. I have my suspicions that this also translates to deep wells. Possibly meaning taking out 9 or ten to fill a cistern and leaving it for a lifetime may be the safest way to use them. If others could confirm this, or further test it with deep wells and berries, it would be appreciated.
So if you're an unwanted child do die on the farm plots. Your bones disappear into the soil, appeasing the fire god and saving your town time and space
Does anyone know if the main city been lost, last few runs I haven't been able to find it
Most places are in disarray die to the struggle to survive. It's survive, it's a give and take. You need to survive to have time for organize society, but society needs to be organized to survive efficiently. Without clearly defined leadership in a village there's not much that can be done more creating districts apart from the farm because it's space is obvious. On the "we need leaders" thread I posted about the crowns being used to establish who's in charge of what, And I feel it's a promising and intuitive idea
This will be the perfect place to build my temple to the fire god I think